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  #141  
Old 04-15-2012, 07:16 PM
KG26_Alpha KG26_Alpha is offline
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Link is broken?

Aviar
Just tested ...... working ok

http://www.gamefront.com/files/21561...bia-Readme.pdf

Last edited by KG26_Alpha; 04-15-2012 at 07:18 PM.
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  #142  
Old 04-15-2012, 08:26 PM
Phabius Phabius is offline
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Aviar -

Two questions;

-Are the "...fixed airfield objects..." that the planes are crashing into objects that YOU placed on the map?

-Are you using a modded version of IL-2?


No, those are objects already in the default airefield.
No, I'm using a clean 4.11 install.
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  #143  
Old 04-16-2012, 08:17 AM
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Aviar Aviar is offline
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Originally Posted by Phabius View Post
Aviar -

Two questions;

-Are the "...fixed airfield objects..." that the planes are crashing into objects that YOU placed on the map?

-Are you using a modded version of IL-2?


No, those are objects already in the default airefield.
No, I'm using a clean 4.11 install.
I did my own test on that particular airfield but did not get the results you had. I suggest you post the mission if you want me to take a closer look at it.

PS - I still could not get into Gamefront. It might be a security setting on my end. I can't even bring up their front page.

Aviar
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Last edited by Aviar; 04-16-2012 at 08:21 AM.
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  #144  
Old 04-22-2012, 06:38 PM
Bearcat Bearcat is offline
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Why is it that when I fly in a QM with more than 2 enemy AI they all go after me? I have run 8vs 8 QMs (I can't go any higher because when I do I will have 2 or 3 flights of enemy AI all trying to get to me at once..) WHERE after the initial pass and usuallybefore i can even latch onto another bandit good there are at least 3 planes all on my tail .. even when I tell the friendly AI to attack.. or ask for help.. I still get doyuble and triple teamed and am usually out of the running before any help does anything... Is this just me or what?
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  #145  
Old 04-22-2012, 07:00 PM
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Aviar Aviar is offline
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Why is it that when I fly in a QM with more than 2 enemy AI they all go after me? I have run 8vs 8 QMs (I can't go any higher because when I do I will have 2 or 3 flights of enemy AI all trying to get to me at once..) WHERE after the initial pass and usuallybefore i can even latch onto another bandit good there are at least 3 planes all on my tail .. even when I tell the friendly AI to attack.. or ask for help.. I still get doyuble and triple teamed and am usually out of the running before any help does anything... Is this just me or what?
Try flying from the rear of the pack and see what happens. AI will usually attack the first enemy it spots. If you are always leading the pack you are putting yourself in that situation.

This is a long-time issue and probably something that DT should look into fixing. (Limiting the number of AI planes attacking a particular enemy plane.) *For instance, in BoB II - Wings of Victory, you can go into the config file and set the limit there.

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Last edited by Aviar; 04-23-2012 at 03:42 AM.
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  #146  
Old 04-22-2012, 11:50 PM
Bearcat Bearcat is offline
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I'll try that..
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  #147  
Old 05-03-2012, 04:38 AM
Phabius Phabius is offline
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Aviar, I've just made the following test, and maybe it was my mistake... I've placed the Takeoff and Landing points reversed on the airfield (being the T spot the Takeoff point not the Landing point). I would like to know if this is normal behavior then...

I've started FMB and loaded the Bessarabia map. Placed one default He 111 H-6 on the map (ticked player aircraft). Takeoff from the mentioned airfield, near Tatar Bunar (AX6), straight from west to east. Added two more waypoints to the north and then back to Landing, on the same airfield, coming from west to east. At mission start, turned Auto Pilot on and let it go. The He landed ok, went straight to the T spot, then turned and began its long tour across the airfield, spinning over what seems to be all the supposed parking slots. After the tour, the plane stopped just near the T. It did not crash on any airfield object this time (though on the other mission it did, over a default object). When I've reversed the Waypoints, with Takeoff from east to west, landing over the T spot, everything was fine. That was my mistake then.

I've mentioned another behavior like this by mistake on another topic (4.11 General debugging), should have posted it here...

It was a similar issue, but this time in QMB, which has default mission types to choose from!

Tested with a Fw190 A-4 on the Kuban map.
Just choose a flight of one (or even four) Axis Fw 190 A-4 (Ace) and start a QMB Scramble mission in Kuban Map.
The airfield in question is near Anapa.As soon as the mission starts, let the auto pilot take control. After the flight, when the aircraft reaches its landing pattern, it will land far before the strip on the descending part of a hill. When it finally reaches the airfield strip, it will take a tour there and visit most parking spots before finding the right one and stops. While it's doing that, the other planes in the flight will follow the pattern landing down the hill, but only untill the airstrip is reached, when they just disappear because the first plane is still fooling around the airfield. They will never reach their parking spots.

Last edited by Phabius; 05-03-2012 at 04:57 AM. Reason: More Info
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  #148  
Old 05-04-2012, 08:17 PM
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Treetop64 Treetop64 is offline
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Default Make Absolutely Sure it's Destroyed!

Just flew a ground attack mission early in a Russian campaign on the L'viv map. Formation of nine I-153s to attack a train. I'm in the second of three 3-ship flights.

The train was totally destroyed during the initial bomb run. Multiple bomb hits were scored. The engine, coal car, and every car was hit and destroyed. However, the AI planes returned to make strafing runs on the wrecked engine and continued doing so until they were out of ammunition.
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  #149  
Old 05-04-2012, 08:29 PM
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Originally Posted by Treetop64 View Post
Just flew a ground attack mission early in a Russian campaign on the L'viv map. Formation of nine I-153s to attack a train. I'm in the second of three 3-ship flights.

The train was totally destroyed during the initial bomb run. Multiple bomb hits were scored. The engine, coal car, and every car was hit and destroyed. However, the AI planes returned to make strafing runs on the wrecked engine and continued doing so until they were out of ammunition.
The AI looks at a train as a single unit/target, even though it has multiple cars hooked up to the locomotive. Even if the train is damaged and has stopped moving, the AI sees it as 'alive'...until every car in the train has been destroyed.

My guess is that you are mistaken. There must have been at least one train car still alive. However, if you can provide a track as proof....

Even better, you could post the campaign mission here and I would be happy to take a look at it.

*I assume you are talking about 4.11.1 unmodded.

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Last edited by Aviar; 05-04-2012 at 08:33 PM.
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  #150  
Old 05-05-2012, 04:56 AM
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Quote:
Originally Posted by Aviar View Post
The AI looks at a train as a single unit/target, even though it has multiple cars hooked up to the locomotive. Even if the train is damaged and has stopped moving, the AI sees it as 'alive'...until every car in the train has been destroyed.

My guess is that you are mistaken. There must have been at least one train car still alive. However, if you can provide a track as proof....

Even better, you could post the campaign mission here and I would be happy to take a look at it.

*I assume you are talking about 4.11.1 unmodded.

Aviar
Yep. v4.11.1 Unmodded. No mods were ever installed.

The entire train was wrecked. I even did a low fly-by and paused just to take a close look and make sure. Any surviving cars tend to stick out in an obvious manner, but there were none. The engine, and it's coal car, was definitely wrecked but the AI planes were continuously targeting it after it was knocked out.

I don't have video but I can send the mission file if you're still interested.
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