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#1
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I am also a experience software programmer and manager with over 45 years of experience on major projects (Air traffic Control, Shuttle Flight Software, and BOBII).
After following the COD project for a year, it is clear to me that the COD project has had many basic problems and the type of problems tell me that the programming Staff has turned over (staff coming and going) resulting in major performance, completeness, and quality problems requiring major rework and redesign (the last example being the graphics system). The past COD Development process is at best inefficient and at worst flawed. I hope that the significant quality, completeness, and performance problems/issues are all behind us now and the new issues/problems can be fixes correctly and quickly in the future. |
#2
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I believe that quality must be privileged over schedule, because time passes but s**it remains, and stains badly your image. Cheers! |
#3
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Guys its really not that hard to understand.
They have been rewritting massive amounts of code for the sequel and will be patching the sequel code back into CLOD. This has been stated before today many times. If the original CLOD code was so flawed that this was their best approach, it is bound to have difficult implications for applying the patch to the original CLOD code. They were optimistic and keen to release the patch and are just as disappointed I am sure. But they are still working on it, and if you dont have the patience, (which is understandable) then go and find something else to do. I personally havent flown in CLOD for weeks other than testing new Nvidia driver releases. Im sure you all wanted it fixed "yesterday" just like me, but the fact is its not ready and its not worth the pain of releasing it with what I guess they see as a major issue being identified. But they will keep working away at it and I assume we'll get some more updates over the next week. |
#4
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Anyway, imagine the complaining if, after all these months of work, we got a patch with faulty particle effects, crashes, freezing or some other problem. I have complete faith that this forum would look somewhat reminiscent of a lunch time food fight. |
#5
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I'm pretty sure it would something other food though
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__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#6
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Keep in mind the absolute sh*tstorm that will occur if they release the beta patch and it runs poorly.
If this patch we've been waiting for for over a year now can't fix the game then I suspect a good number of people here will give up for good on Cliffs of Dover. I'm sure 1c would prefer people upset about patch delays than people screaming bloody murder because the supposed uber-fix doesn't work. |
#7
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Well Doggles, I guesss it's like when you need to pee and just wait for it and wait for it (more recoil you know).
If the yellow team would have put out continous small patches people wouldn't expect the one ring to rule them all. Kudos to them though to keep on rocking.
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#8
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Couldn't been said better.
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#9
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3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 10-17-2011 supposedly in the "final stages" of "testing" the (supposedly already completed) "thorough overhaul of the game's graphic engine". That was 6 months ago. At what point do you stop making excuses for the delay? |
#10
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