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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-20-2012, 09:04 AM
Codex Codex is offline
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Coding is not an exact science. There will always be bugs in any complex code you write, you're just going to have to live with it.

People should be thankful that the crew have come out and explained the situation. They're being open about whats going on which is a complete 180 from years ago.

Don't critise them, they can just as easily go back to not feeding you anything. Critising them will mean the community hasn't changed and it's better to say nothing, than front up here and put their hand up and say sorry guys you're going to have to wait a bit longer and still get their head bitten off.

I'd rather be told about a delay than sit here and not know anything.

Last edited by Codex; 04-20-2012 at 09:13 AM.
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  #32  
Old 04-20-2012, 09:11 AM
Dano Dano is offline
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They could also walk away from the project completely.
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  #33  
Old 04-20-2012, 09:12 AM
FG28_Kodiak FG28_Kodiak is offline
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The most 'critiziser' would have problems to create a simple 'Hello World' - programm, and they don't understand that the main resource a dev-team need is time (and money of course).
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  #34  
Old 04-20-2012, 09:14 AM
Tree_UK
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Quote:
Originally Posted by Codex View Post
Coding is not an exact science. There will always be bugs in any complex code you write, you're just going to have to live with it.

People should be thankful that the crew have come out and explained the situation. They're being open about whats going on which is a complete 180 from years ago.

Don't critise them, they can just as easily go back to not feeding you anything. Critising them will mean the community hasn't changed and it's better to say nothing, than front up here and put their hand up and say sorry guys you're going to have to wait a bit longer and still get their head bitten off.

I'd rather be told about a delay than sit here and not know anything.
I can live with bugs, but my game not running 13 months after release is much more than 'a bug'.
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  #35  
Old 04-20-2012, 09:15 AM
Tree_UK
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They could also walk away from the project completely.
lol.
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  #36  
Old 04-20-2012, 09:16 AM
Tree_UK
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Originally Posted by FG28_Kodiak View Post
The most 'critiziser' would have problems to create a simple 'Hello World' - programm, and they don't understand that the main resource a dev-team need is time (and money of course).
Well of course that is very true, thats why we 'paid' 1C to do it for us, so far they have done it very badly.
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  #37  
Old 04-20-2012, 09:19 AM
Dano Dano is offline
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Well of course that is very true, thats why we 'paid' 1C to do it for us, so far they have done it very badly.
No, you bought a (known faulty) product, you did not pay them to code a flightsim else it would have been a damn sight more expensive and you would be calling the shots instead of being drip fed misinformation.
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Last edited by Dano; 04-20-2012 at 09:24 AM.
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  #38  
Old 04-20-2012, 09:31 AM
Tree_UK
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No, you bought a (known faulty) product, you did not pay them to code a flightsim else it would have been a damn sight more expensive and you would be calling the shots instead of being drip fed misinformation.
Well I dont remember any adverts saying 'warning this software is faulty', do you?
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  #39  
Old 04-20-2012, 09:33 AM
Dano Dano is offline
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Originally Posted by Tree_UK View Post
Well I dont remember any adverts saying 'warning this software is faulty', do you?
Well if you were looking for adverts announcing it you were looking at the wrong place, there was plenty of information coming out of Russia about the state of it before release over here.
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  #40  
Old 04-20-2012, 09:36 AM
Tree_UK
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Well if you were looking for adverts announcing it you were looking at the wrong place, there was plenty of information coming out of Russia about the state of it before release over here.
ahh right, so nothing from the Dev's then by way of an apology before release?
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