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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 04-16-2012, 08:00 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by Chivas View Post
I just not sure what it is they can't do. I know their are problems, but I'm just trying to understand what they all are.
By saying "no it's not possible, go away" they mean: The main problem is that clients can't select an aircraft that is more than 20km away because of a bug. This makes aircraft selection on Channel map a bit difficult (i.e. it requires a workaround by adding a custom menu, which is unfortunatly also bugged, which requires yet another workaround ).

Then there are some minor issues like the mission is already in progress when aircraft can be selected, there is no briefing, there is no debriefing, ... which can all be handled by workarounds.

Last edited by 41Sqn_Banks; 04-16-2012 at 08:02 PM.
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  #112  
Old 04-16-2012, 08:00 PM
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Originally Posted by Chivas View Post
I never said that Coops work fine, and never said that I don't want the option to make Coop missions easier. Squad members here are saying they aren't flying because they can't practise, and I was asking why they can't practice a number of scenarios now, until the GUI is tweaked/changed/fixed/added for easy COOP use.

I asked a number of questions, but all I get back is a blanket No they can't. I don't know if they can't start a server, or can't load the mission, or can't start the mission, or can't select an aircraft.

All I know is that I just started COD, selected Multiplayer, selected Server, selected a Mission, selected an Aircraft, and Started flying.

I know it should be possible to build a number of missions that would satisfy Squad practice, from plane vs plane to ground attack missions. I also know I could setup a number of scenarios in the same mission.

Is it that other squad members are having problems joining the server?
I know you can start the mission so everyone starts at the same time, even airstarts.
I know squads have enough discipline to not rejoin after they've been shot down.
I know you can fly against AI.

I just not sure what it is they can't do. I know their are problems, but I'm just trying to understand what they all are.
Chivas, re read the whole thread you will see what the problems are, its all very very clear.
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  #113  
Old 04-16-2012, 08:15 PM
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furbs furbs is offline
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Originally Posted by 41Sqn_Banks View Post
By saying "no it's not possible, go away" they mean: The main problem is that clients can't select an aircraft that is more than 20km away because of a bug. This makes aircraft selection on Channel map a bit difficult (i.e. it requires a workaround by adding a custom menu, which is unfortunatly also bugged, which requires yet another workaround ).

Then there are some minor issues like the mission is already in progress when aircraft can be selected, there is no briefing, there is no debriefing, ... which can all be handled by workarounds.
Or they fix it.
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  #114  
Old 04-16-2012, 08:59 PM
Dano Dano is offline
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Originally Posted by von Pilsner View Post
How this thread appears to me:

THIS THREAD: WE would like coop to work different / better...

DANO / CHIVAS: They work fine.

THIS THREAD: Really? show us, make a coop and show us how to play in coop mode...

DANO: Playing on dogfight server is COOP!
CHIVAS: I don't really play COOP...

Why are you guys who don't seem to play COOP so against more options for COOPs???? Or is it cause it's furbs and Tree and you thought you were somehow defending the game? (they do want a better game, they really aren't just here to bash on CloD).
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Originally Posted by Tree_UK View Post
It seems they are defending the game mate, not one of them will even take up the challenge of trying to host or make a COOP mission, which in truth says it all.

Utter crap, try re-reading would be my advice.
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  #115  
Old 04-16-2012, 11:40 PM
Chivas Chivas is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
By saying "no it's not possible, go away" they mean: The main problem is that clients can't select an aircraft that is more than 20km away because of a bug. This makes aircraft selection on Channel map a bit difficult (i.e. it requires a workaround by adding a custom menu, which is unfortunatly also bugged, which requires yet another workaround ).

Then there are some minor issues like the mission is already in progress when aircraft can be selected, there is no briefing, there is no debriefing, ... which can all be handled by workarounds.
Thanks Banks, so its possible to do alot of the things the original IL-2 Coops did, but some aspects require extra work, or some aspects arn't possible yet because of bugs. My guess is Coops wouldn't have become popular anyway until the performance patch is released.

I seen no reason why the developer won't fix the bugs and change the GUI to allow the user easier access to Coop type game play. It should become a higher priority, especially now that it appears the critical performance patch is getting closer to release.
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  #116  
Old 04-17-2012, 06:24 AM
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Please vote on the bugtracker Chivas.
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