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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2012, 06:19 PM
Insuber Insuber is offline
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As remarked by others (Manu, Tamat) there are some visual limitations of the current simulation which effect more the game than the 5% + or - of turning radius.

I'll give an example. One hour ago I was on ATAG - before a CTD - flying on my Bf-109 Northward at 4km above the Channel, and got engaged by a Spit coming opposite.

After the crossing I went in a power climbing spiral at full WEP, 1.41 ata, while the Spit turned towards me loosing some of his energy. He kept lifting his nose some 200 m behind and lower on my right, trying to score pot shots, which he did, but on the fuselage. After some of this spiral climbing he stalled and went down spinning for some 500 m. I leveled and kept turning , looking at him to see his direction once he recovered the spin, in order to B&Z him. And voilà ... vanished above the sea.

All my maneuvering and tactics have been frustrated because at medium distance the LODs are porked, and the Spit became invisible. Sooooo ... why disputing about plane performance when we have some basic issues like the disappearance of planes at medium distance?

Cheers,
Insuber

Last edited by Insuber; 04-15-2012 at 06:22 PM.
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  #2  
Old 04-15-2012, 06:27 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Insuber View Post
As remarked by others (Manu, Tamat) there are some visual limitations of the current simulation which effect more the game than the 5% + or - of turning radius.

I'll give an example. One hour ago I was on ATAG - before a CTD - flying on my Bf-109 Northward at 4km above the Channel, and got engaged by a Spit coming opposite.

After the crossing I went in a power climbing spiral at full WEP, 1.41 ata, while the Spit turned towards me loosing some of his energy. He kept lifting his nose some 200 m behind and lower on my right, trying to score pot shots, which he did, but on the fuselage. After some of this spiral climbing he stalled and went down spinning for some 500 m. I leveled and kept turning , looking at him to see his direction once he recovered the spin, in order to B&Z him. And voilà ... vanished above the sea.

All my maneuvering and tactics have been frustrated because at medium distance the LODs are porked, and the Spit became invisible. Sooooo ... why disputing about plane performance when we have some basic issues like the disappearance of planes at medium distance?

Cheers,
Insuber

Have you added that to the bugtracker/feature list?...I have not looked there lately, but I don't remember seeing that.
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  #3  
Old 04-15-2012, 06:28 PM
Insuber Insuber is offline
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Have you added that to the bugtracker/feature list?...I have not looked there lately, but I don't remember seeing that.
Really? There were several threads on this issue. If not present, I will add it.
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  #4  
Old 04-15-2012, 06:51 PM
Insuber Insuber is offline
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have you added that to the bugtracker/feature list?...i have not looked there lately, but i don't remember seeing that.

done!
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  #5  
Old 04-16-2012, 03:51 AM
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zapatista zapatista is offline
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Originally Posted by Insuber View Post
I'll give an example. One hour ago I was on ATAG - before a CTD - flying on my Bf-109 Northward at 4km above the Channel, and got engaged by a Spit coming opposite.

After the crossing I went in a power climbing spiral at full WEP, 1.41 ata, while the Spit turned towards me loosing some of his energy. He kept lifting his nose some 200 m behind and lower on my right, trying to score pot shots, which he did, but on the fuselage. After some of this spiral climbing he stalled and went down spinning for some 500 m. I leveled and kept turning , looking at him to see his direction once he recovered the spin, in order to B&Z him...........when.........
exactemundo ! being able to use a correct evasive/offensive maneuver that utilizes the historically recognized strength of your aircraft is one of the most satisfying experiences in the il2 series since its inception.

now that the "great fix" patch is at long last about to be released and the sim is going to start being what it should have been from the start (say no more, say no more), we should be able to start enjoying CoD the way it was intended, as the most realistic high tech ww2 simulator available (i havnt been able to use it much so far on my mid end pc, CoD just doesnt run well enough). and for those of us that look at simulating the historical performance characteristics of each of those planes, and take the time to do it as well as we can based on historical information available, it is essential imho that the modeled performance figures are openly provided in a program like "il2 compare" was in the first il2 series.

i feel your pain for the frustration of the vanishing plane with the faulty LoD model at the end of that encounter
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Last edited by zapatista; 04-16-2012 at 03:55 AM.
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  #6  
Old 04-16-2012, 05:01 AM
Flanker35M Flanker35M is offline
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S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly.

So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that?
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  #7  
Old 04-16-2012, 06:40 AM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Originally Posted by Flanker35M View Post
S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly.

So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that?
Totally agree...........at last someone has spoken some sense on here,well said sir!
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Old 04-16-2012, 07:49 AM
Ataros Ataros is offline
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Originally Posted by Flanker35M View Post
S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly.

So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that?
Please vote for the issue http://www.il2bugtracker.com/issues/153
(have to register)
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  #9  
Old 04-16-2012, 02:08 PM
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Osprey Osprey is offline
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Originally Posted by Flanker35M View Post
S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you.
No, they turn into mini 5 pixel X-wings which stay the same size regardless of how far away they are. It's rubbish.
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  #10  
Old 04-16-2012, 02:27 PM
6S.Manu 6S.Manu is offline
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No, they turn into mini 5 pixel X-wings which stay the same size regardless of how far away they are. It's rubbish.
It's still better if we have to fight... it's rubbish if our priority is to make screenshot at our plane and silly things.

So from these two I choose the ROF's one all the day. Of course both are not right.

The Insuber's episode is an example of why I don't fly IL2 anymore...
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