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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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As remarked by others (Manu, Tamat) there are some visual limitations of the current simulation which effect more the game than the 5% + or - of turning radius.
I'll give an example. One hour ago I was on ATAG - before a CTD ![]() After the crossing I went in a power climbing spiral at full WEP, 1.41 ata, while the Spit turned towards me loosing some of his energy. He kept lifting his nose some 200 m behind and lower on my right, trying to score pot shots, which he did, but on the fuselage. After some of this spiral climbing he stalled and went down spinning for some 500 m. I leveled and kept turning , looking at him to see his direction once he recovered the spin, in order to B&Z him. And voilà ... vanished above the sea. All my maneuvering and tactics have been frustrated because at medium distance the LODs are porked, and the Spit became invisible. Sooooo ... why disputing about plane performance when we have some basic issues like the disappearance of planes at medium distance? Cheers, Insuber Last edited by Insuber; 04-15-2012 at 06:22 PM. |
#2
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Have you added that to the bugtracker/feature list?...I have not looked there lately, but I don't remember seeing that.
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#3
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Really? There were several threads on this issue. If not present, I will add it.
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#4
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done! |
#5
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now that the "great fix" patch is at long last about to be released and the sim is going to start being what it should have been from the start (say no more, say no more), we should be able to start enjoying CoD the way it was intended, as the most realistic high tech ww2 simulator available (i havnt been able to use it much so far on my mid end pc, CoD just doesnt run well enough). and for those of us that look at simulating the historical performance characteristics of each of those planes, and take the time to do it as well as we can based on historical information available, it is essential imho that the modeled performance figures are openly provided in a program like "il2 compare" was in the first il2 series. i feel your pain for the frustration of the vanishing plane with the faulty LoD model at the end of that encounter ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 04-16-2012 at 03:55 AM. |
#6
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S!
This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly. So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that? ![]() |
#7
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#8
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(have to register) |
#9
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No, they turn into mini 5 pixel X-wings which stay the same size regardless of how far away they are. It's rubbish.
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#10
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So from these two I choose the ROF's one all the day. Of course both are not right. The Insuber's episode is an example of why I don't fly IL2 anymore...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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