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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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.I get the ridiculous barrel roll rubbish as well-
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#2
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Thanks Addman.
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#3
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Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.
Ive not extensively tested this but thats my experience. S! ![]() Theres a nice little description if you hold the cursor of each one. Vision is how far they can see which is effected by awareness, and as long as they are not on radio silence, they will report enemy aircraft via the HUD/radar/radio man voice. For example I find the AI bombers best when you set these sliders in a C shape. Last edited by 5./JG27.Farber; 04-15-2012 at 06:57 PM. |
#4
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I experience the same phenomenon as well. The barrel rolls is the most annoying in my opinion, since an AI 109 has a faster roll rate than a player in a Spitfire.
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#5
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If this is an easy fix, and the developers want a big, inviting tent to get as many new users as possible, why don't they just adjust their own slider thingies and fix the "stunt pilots on acid and Red Bull" problem???
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#6
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Quick missions can be edited, saved to Single missions and then flown from Single Missions or from FMB itself (file menu).
As for the bugs with barrel rolls and other please report them in bugtracker with a video illustration. It seems to me Luthier did not understand which issues with AI were meant because they paid attention to other AI issues recently which they were fixing. I do not think Luthier flies Quick Missions. I think high Advanced Flying skills must be included into the game to represent exceptionally experienced aces. It is mission designers' task to set its level according to a mission. Maybe they were set incorrectly for QMB or set very high on purpose to prevent players from getting bored with AI in several months of everyday flying. If you think it is not correct, report it please. |
#7
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The Bf 109 has a faster roll rate than the Spit but .... the AI can keep the roll rate even when flying Bf 110, bombers and even damaged bombers. And the AI pilots can achieve higher roll rate than human controlled planes. That's what is ridiculous. Obviously the AI uses a different FM (and DM) than what is available to us. I'd love to see AI pilots obey some basic physics laws.
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#8
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Dumb the 110 pilots advanced flying down to 4 and that wont happen...
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#9
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Thanks for the answer. I'd like to see the AI to use the same FM and DM as we do tho. Dumbing a different parameter to compensate is kinda a dirty trick.
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#10
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The way I understand the very poor AI in the COD Quick Missions (here I and most new players start out) is that the Developers disigned/implemented the Quick Mission. Then Heinkill through trial and error found a method in the Mission Builder to make the AI better so if you want better AI you have do your own missions or use Heinkill's missions.
If my understanding is correct, why did the developer permitted us to go one year without getting the AI message sorted? I can only believe that the developers did not understand or believe the problem/complaints about the AI. |
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