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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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Old 04-11-2012, 11:30 PM
johnyoga johnyoga is offline
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The points I listed above, and the silly munitions micromanagement are things that should be fixed in the game. Not too many people MP play this game, either. Of course, others, I will guess have said this in other threads.

In any case, there are many things I don't like about COH; therefore, no game is perfect.

Marc
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Old 04-12-2012, 01:52 AM
Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by johnyoga View Post
The points I listed above, and the silly munitions micromanagement are things that should be fixed in the game. Not too many people MP play this game, either. Of course, others, I will guess have said this in other threads.

In any case, there are many things I don't like about COH; therefore, no game is perfect.

Marc
uhm, MoW:AS is a micro intensive game, and most game AIs have no where near the intelligence required to properly play a game of MoW:AS, with proper scouting, metagame, etc.

Munitions micromanagement currently is part of the game that separates the good from the bad, in some cases. I find topping off ammo before sending a squad into combat is an easy, 1-shot solution. I just keep an ammo truck near my spawn and spend 10 seconds doing that.

Multiplayer for me is relatively populated, I don't see your point there. If you're expecting CoH levels, of course not. But there's usually 5-6 games in the lobby that I can get good ping in.

I don't see how the minimap currently is broken. It works great for me.
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