Quote:
Originally Posted by Osprey
I see where you are coming from but I wouldn't want to sit out and direct anyone, and if you have a list of targets which the LW can hit then chances of even meeting in the sky are slim - which is the whole point.
|
Err ... no. The CO position is essentially a pre-flight position and is not meant to be RAF Fighter Command CO or commanding General of a german Fliegerkorps during the game. Once the planning is done the CO reverts to flying as usual. I don't know what number of players and squads you're planning with but given the obvious limitations on player numbers and ability to display a lot of aircraft I guess we're talking about maybe forty to fifty people at best so the target area and the target selection will always be within the confines of this limit. Going back to my example of an August 1940 mission I'd envision the german task to hit at least one of the primary targets (i.e. Biggin Hill, Kenley, Croydon) and also offers secondary targets such as radar stations, harbors and secondary airfields.
And just to make that absolutely clear I am not talking about using the whole width of the map if it doesn't reflect the number of players engaged. Right now that is simply not possible from the technical side as we don't see 128 player servers working and being filled to that point (plus a load of AI for the bombers which few people fly, anyway). The target zone would be limited to one of the areas assigned to the german Luftflotten (Luftflotte 3 = west of Seine, Luftflotte 2 = east of Seine). This way both RAF and LW would meet in one area and not play chicken with each other.
Quote:
Originally Posted by Osprey
I don't care for tactics, winning or losing, I'm interested in experiencing the same as squadrons did in the BoB (minus the death).
|
The problem is you can't exclude tactics if you want that immersion. The Luftwaffe's bombers would be jubilant if they could fly unmolested.