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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2012, 09:07 AM
BlackSix BlackSix is offline
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Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
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  #2  
Old 04-07-2012, 09:17 AM
csThor csThor is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
Simple. Make priorities. Do what you can do and don't fret about what you can't. People will always come back to asking the same questions (which is understandable) but if you can't answer them then just say so. Don't let it get to you, BlackSix.
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  #3  
Old 04-07-2012, 09:44 AM
DroopSnoot DroopSnoot is offline
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Thanks for the update B6 And team, heres to hoping you get your beta out before your easter break.

Cheers
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  #4  
Old 04-07-2012, 10:43 AM
Insuber Insuber is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
Just pick three questions, answer them and we will let you free
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  #5  
Old 04-07-2012, 11:40 AM
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zapatista zapatista is offline
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BlackSix,

thanks for the update on letting us know the long awaited patch is close to release. am hopefull we'll get it in the next few days, or week at a max

question re the BoM WiP screenshots:
- are any dx10 or dx11 features going to be used in the future to give these current very flat surfaces of buildings (and vehicles to a lesser extent) more detail ?
- if yes, has that increased detail been currently coded into these ground object, or will they need to be completely redone once dx11 is incorporated into BoB/BoM with future patches

for a 2012 sim, however nice the flightsim part might/will be (and we need many fixes for bugs and omissions there), the buildings lack any kind of 3D surface irregularities or texturing
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Old 04-07-2012, 11:41 AM
flyingblind flyingblind is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.
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  #7  
Old 04-07-2012, 12:03 PM
Nephris Nephris is offline
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Quote:
I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.
+1
The more you info you give , the more questions will return.
As BS does his job like now , the comm. can be quiet satisfied.
We are mostly each week up2date, with enough info.

At the end it is like with old style heroin junks, it will never be enough, always going for the next hit.

So let´em make their job, dont treat´em, as you wont change anything.


The screesnhots are as always very welcome, I like the villages, which look very lovely placed and doesnt seem to be created by a layer generator or sth like that.

I agree that the trees look again very "irish" , I call it the "Kerrygold butter effect",....personally I would prefer a darker touch, as I also did regarding the Channel Map.

However, keep it Teams!
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  #8  
Old 04-07-2012, 12:13 PM
SEE SEE is offline
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Thanks for the update BS, the pics you posted look great!
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  #9  
Old 04-07-2012, 12:45 PM
Flanker35M Flanker35M is offline
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S!

Nice update, a real Easter Egg so to say
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  #10  
Old 04-07-2012, 06:03 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
I think that only one essential question has been asked that absolutely requires an answer: Foo'bar's enquiry quoted below, about resolution requirements. As he is a model-maker doing default models for the game it would be good if he could be informed of this.

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Originally Posted by Foo'bar View Post
BlackSix, the skin resolution of the buildings seem to be way higher than I know from last specifications. Were there any changes with building specifications (poly count, skin size) since last time?
Kuzma told me to skin buildings with approx. 20 pixels per meter. Your today's buildings look to me at least the double resolution.
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Last edited by major_setback; 04-07-2012 at 06:07 PM.
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