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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-06-2012, 06:36 PM
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mazex mazex is offline
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Quote:
Originally Posted by hoarmurath View Post
The difference is, speed at which the camera record images, sensibility of the film, time of exposition (given by speed of recording), and the fact the camera is mounted on a moving, vibrating frame.

Lots of factors that have nothing to do with the actual tracers.

Yet, i did shooting when i was in the military, and we fired tracers, and i never thought they were looking like lasers, because they weren't. Cameras can see them as lasers, but our eye doesn't.

As far as i can remember, tracers looked just like tiny color lights flying very fast to the target, it lasted very short time, less than a second.
+1, I have fired many thousands of M240 tracers and I remember Oleg acknowledging that CloD uses the "non vibrating camera exposure tracer effect", aka lasers with a length of a few meters (the distance a tracer goes while the camera shutter is open). In real life like you say they are just tiny dots racing away as the eye has no shutter speed... But that is not completely true so some shutter lag feeling is present IRL too
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Old 04-06-2012, 07:44 PM
DK-nme DK-nme is offline
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In CloD it's like the tracers are all flying almost perfect in line - like linked together on a string so to speak (no recoil effect what so ever). And the tracer (mesh) itself is nothing near what is seen on those videos (in game it's too fat, too perfect and always the same length - it's like perfection distorts the human perception of reality).
What I see on almost any live video showing tracer efx is, that recoil yet makes a slightly difference and the tracers doesn't seem to be totally straightflying (the same path/arc).
This is very visible on both the Oerliker and the Rheinmetall night shooting videos. Especially when seen from behind the line of fire - one sees, that the line is no way near perfect. Seen from distance and not from behind the line of fire, this becomes very difficult to spot (like perpendicular to the direction). Hopefully, U all get my point (sorry for my bad english).
And yes, from behind the weapon, tracers ought to be dots, not strings. Actually very well made in the arcade sim game, Wings of Prey - among many other slightly better graphicly details compared to CloD.

So all in all, and thus the fact, this has been discussed multiple times, the original Author of this thread, has a point, which ought to be reckoned with - changed or implemented.

Just my 25 cents...


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