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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 04-06-2012, 03:22 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Ataros View Post
Try contacting naryv via PM if you need help. He answered questions about FMB and scripts at sukhoi and he speaks English. Here is his profile: http://www.sukhoi.ru/forum/member.php?u=1967 Forum interface can be switched to English I think.

He helped Small_Bee with his missions via PM or e-mail.
It's a problem only when the mission is hosted via dedicated server. Only a patch can help ...

But I'll find a workaround as usual
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  #2  
Old 04-13-2012, 03:54 PM
41Sqn_Banks 41Sqn_Banks is offline
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It's time for a friday update

First the good news. The current build runs quiet well in dedicated server environment. There are some workarounds required (Aircraft selection by mission menu, Autopilot after take-off) because of bugs in the game engine. Hopefully the upcoming patch will fix them.

The bad news is that I'm not happy with the overall structure and design of the software (well actually there is none). I don't like the rather static generation of the missions. There is a lot of dead code from the single player mode. Adding new features like radar detection to the current code would be very complicated and ugly. In addition the lack of documentation and the not defined development process makes it hard for interested developers to help the project. So this is not going to work ...

I invested the last week to refine the development process, I started defining the requirements and though about a new design of the whole software. A week ago I was close to drop the single player option completely, but my new design has a convenient solution for it. However I must admit, it's not the top priority and will be added at a later stage.

The next steps are: Finish to define the requirements, describe the design and start implementing the basic features. Of course this means that there won't be a release in the next weeks.

Draft documents:
http://code.google.com/p/il2dce/wiki..._Specification
http://code.google.com/p/il2dce/wiki...gn_Description

If you have some ideas that you'd like to see implement and want to help and take part, please write a "user story" that contains the view of of a user, what he wants and expects and enjoys, much like Osprey did in the post above. I will read it and thinks that I like will be added to the requirements.
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  #3  
Old 04-13-2012, 04:06 PM
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addman addman is offline
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Sounds awesome, looking forward to the next iteration.
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  #4  
Old 04-13-2012, 05:25 PM
Ataros Ataros is offline
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Thanks for update! Looking forward to it!
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  #5  
Old 05-03-2012, 10:57 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
It's time for a friday update

First the good news. The current build runs quiet well in dedicated server environment. There are some workarounds required (Aircraft selection by mission menu, Autopilot after take-off) because of bugs in the game engine. Hopefully the upcoming patch will fix them.
That is good news

Will the new version run as a SP campaign as well?
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  #6  
Old 05-04-2012, 05:53 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by von Pilsner View Post
That is good news

Will the new version run as a SP campaign as well?
Short answer: Yes, there will be a single-player mode.

Long answer: Maybe not in the next release but it is definitely part of the design. The single-player mode will have a persistent world as well, however it will not always run in real-time. The time between the missions of the player will be simulated (and thus time-compressed) in the background. The same feature is used by the multiplayer mode to skip night times and bad weather.
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  #7  
Old 05-15-2012, 08:58 AM
41Sqn_Banks 41Sqn_Banks is offline
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Little status update. I'm currently prototyping the new design. Main goals of the design are:
- handle destruction of objects
- add the possibility to simulate the persistent world (needed skip the time between missions in single-player and bad weather/night times in multiplayer).
- add the possibility interact with a web interface to show a map and allow the selection of aircraft
- add a commander interface to give orders to air and ground units
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  #8  
Old 05-15-2012, 09:16 AM
Ataros Ataros is offline
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Thank you for update. Looking forward to it!
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  #9  
Old 05-15-2012, 12:00 PM
adonys adonys is offline
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mate, if you need any help with the design, prototyping or coding, let me know.
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