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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 04-04-2012, 10:13 AM
III/JG53_Don III/JG53_Don is offline
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Originally Posted by klem View Post
I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.
Don't you have the more or less heavy stutters, when a formation of planes starts and raises dust or even a single plane?
These are particle effects as well, am I right?
Kinda serious situation to have stutters during takeoff, especially if you takeoff directly behind a starting squadmate...
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  #232  
Old 04-04-2012, 10:53 AM
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klem klem is offline
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Quote:
Originally Posted by III/JG53_Don View Post
Don't you have the more or less heavy stutters, when a formation of planes starts and raises dust or even a single plane?
These are particle effects as well, am I right?
Kinda serious situation to have stutters during takeoff, especially if you takeoff directly behind a starting squadmate...
I don't notice any effect taking off behind my wingie or even a section of four of us. Perhaps the fps drops but not so that its noticeable. I'll have to turn on the fps monitor and watch it. I can't remember being behind a mass takeoff.
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  #233  
Old 04-04-2012, 11:22 AM
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Originally Posted by klem View Post
From a non-coder...

We didn't have this problem in IL-2 '46.
In modded versions of '46, where particle effects are used with great abandon it is indeed a problem. I had to turn off the new smoke, fire and cloud effects in HSFX otherwise several of my more active missions became unplayable.
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  #234  
Old 04-04-2012, 11:40 AM
III/JG53_Don III/JG53_Don is offline
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Originally Posted by klem View Post
I don't notice any effect taking off behind my wingie or even a section of four of us. Perhaps the fps drops but not so that its noticeable. I'll have to turn on the fps monitor and watch it. I can't remember being behind a mass takeoff.
So then I congratulate you for your well adjusted pc
Maybe its your 4ghz cpu or the better gpu, I don't know what the particle effects needs more
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  #235  
Old 04-04-2012, 01:07 PM
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Originally Posted by klem View Post
From a non-coder...

would it be possible to have this selectable as in some kind of old fashioned effect that doesn't hammer the fps ('particle effect OFF') and the new super particle effect ('particle effect ON'). Could this be a solution? We didn't have this problem in IL-2 '46.

I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.
I may be wrong, but I thought I remember the particle effect for FB/IL2 being a problem when it was first implimented back in 2004ish. Either the release of the patch or the release of the effect was delayed because of issues. I do remember folks ooooohing and ahhhhing when the video of take off dust trailing behind planes was shown.
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  #236  
Old 04-04-2012, 05:15 PM
king1hw king1hw is offline
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Default Sad but TRUE!!

All Variants should be made flyable up until the end of Dec25th1940. It would make the game play and mission building more interesting and in my opinion make us all better pilots. Since I have been involved with this sim many keep the advances of tech at bay is ignorant to the facts.

PLEASE add and fix Spits, Hurries and 109 variants and this would end tomorrow. Except it seems that the developer will not listen to this plea. I for one would like to see this sim become the best but all this is pushing people back to il2 1946 Mod either HSFX 5.0.1 or UP3.0 RC4 or 4.11.

We as dedicated servers are looking for help in this matter. A lot of the allied flyers are tired of plane set and servers not offering a competing planes. Also not having a beu and welly or even a defiant is sad. Heck even a MKIIB Hurry could carry a 250lb bomb. Are you afraid that they were 12lb boost and you would have to model it, or because they are 2 stage engines. I for one have reloaded il2 1946 and swore that I would not. I began setting up a server for my squad mates to meet there demands because CloD will not build a solid crowd. AND THEY COULD RIGHT NOW! IMHO

So if any developers read this get on the ball and get CLoD Game I purchased on track which I waited 7years for.

Thanks for listening.

King
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  #237  
Old 04-05-2012, 12:07 AM
BigC208 BigC208 is offline
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All these particle slowdowns out to be taken care of with Nvidia's physics hardware. So many people have second cards in their machine. Physics hardware to the rescue! Same thing with ballistics and dammage moddeling. The hardware's here, lets use it programmers.
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  #238  
Old 04-05-2012, 12:31 AM
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Sticking a GTX 680 into an existing machine with no other changes and comparing would be interesting. I bet all the dodgy programming skills would be overpowered by that beast. Still , the solution to fixing problems shouldn't be to add faster things. It should work properly the first time.
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  #239  
Old 04-05-2012, 01:13 AM
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Originally Posted by BlackSix View Post
Good day everyone!

We still don’t have the beta of the patch ready for the public, nor do we have a definite release date. The particle system remains a final bastion of the micro-freeze. We almost succumbed to public pressure and released a version of the patch with micro-freezes every time there are particle effects on screen, but finally decided that would be anticlimactic at best. Drops in FPS every time you fire your guns would only add oil to the fire, in our opinion. Better to face your ire a little longer for not releasing the patch than to face the outrage when the long-awaited beta is imperfect.]
Black6,

thanks for the update and information on what is causing the patch release delay

the BoM WiP screenshots i find uninspiring and have little interest in. it is much more important to hear about progress on the other missing features that still need to be resolve for CoD (lack of dynamic campaign engine, no coop functions, etc..) and some of the new features that are about to be included/expanded (like limited 1e person vehicle or ship control)
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  #240  
Old 04-05-2012, 02:16 AM
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Thanks for the update but I would rather see screen shots of what CLOD will look after the revisied graphics update than screen shots of an upcomming sequel!
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