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#21
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#22
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Found an interesting article with a benchmark of managed vs unmanaged DirectX... As you can see the interop hits the render performance hard...
http://code4k.blogspot.se/2011/03/be...1-apis-vs.html But SharpDX looks interesting... From the summary: "Ok, so if you are a .NET programmer and are not aware about performance penalty using a managed language, you are probably surprised by these results that could be... scary! "
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 04-02-2012 at 12:07 PM. |
#23
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#24
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Another great article. Most of it I have to take in at a high level due my limited knowledge. I would guess the Suduko test involves heavy recursion/backtracing to compare memory allocation/de-allocation times of heap-dynamic arrays (C#) verses stack-dynamic arrays (C++)? Anyway, I'll bookmark this one for re-read in few months. In the meantime, I'll throw his gc quote on the pile as this guy seems an expert to me.
"Memory management concerns (not benchmarked here) are different in C# than C++. In particular, C# memory allocations are extremely fast, but the garbage collector is a wildcard: it may be fast or slow depending on your memory allocation patterns. And Microsoft has not provided any good way to measure GC performance. There are various guidelines to optimize GC: let objects die young where possible, avoid thick pointer trees (e.g. linked lists or SortedDictionary, a red-black tree), and so on; but it's really outside the scope of this article." |
#25
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#26
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#27
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#28
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 04-03-2012 at 06:41 AM. |
#29
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#30
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here is another engine for you Maze it Use's the ogre3d render http://www.neoaxis.com/
http://www.ogre3d.org/ huh? maze did you delete your post?
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