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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-30-2012, 11:00 PM
Chivas Chivas is offline
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Falstaff you obviously know very little about how complicated this development is, but the sad part is you don't have enough common sense to figure it out.
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  #2  
Old 03-30-2012, 11:09 PM
Falstaff
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Chivas said, again:

>>Falstaff you obviously know very little about how complicated this development is, <<

I have an idea. Would you like to discuss core run-times, memoring handling and paging, asset libraries, DLLs or equivalents, optimisation, de-bugging?

Which of the above? Or the work-flow? The goals? The short-term? The inter-linked parts? The bug-fixing, stripping, occasional assembler routines, graphics card sub--routines and calls, hot-fixes? Project management? Time-scales, Scaleability? Funding? Contract nuances and penalities?

Enlighten me.

Granted, I'm going back a bit since I was involved but I bet the underlying principles are the same.

You?

>>but the sad part is you don't have enough common sense to figure it out. <<

So tell me, what commonsense is required? What don't I understand? Where do the specific conundrums lie, Yoda?

You're floundering, and still full of it.

Ben
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  #3  
Old 03-30-2012, 11:10 PM
Falstaff
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>>Read his posts. <<

I have. I'm still at a loss.

And you're still piggy-backing his posts, having apparently lost faith in your own.

Ben
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  #4  
Old 03-30-2012, 11:13 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Falstaff View Post
>>Read his posts. <<

I have. I'm still at a loss.
I know. That makes it even better.
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  #5  
Old 03-30-2012, 11:18 PM
Falstaff
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David Hayward said:

>>I know. That makes it even better. <<

Of course it does, love.
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  #6  
Old 03-30-2012, 11:36 PM
Chivas Chivas is offline
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Falstaff you don't have enough common sense to make any knowledge you may or may not have worth while.
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