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#21
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Thanks for the update, but my my concern is can all these problems be fixed, or does one problem create another one? In luithers post last Friday he mentioned that the target and bullet tracers had disappeared since the graphics update. Can you tell me if this has now been resolved or is this still an on going issue aswell?
Last edited by PotNoodles; 03-30-2012 at 11:20 AM. |
#22
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Love the contrasting paint schemes/frost effect on the IL2s, do you just have the early IL2s or do you have the rear turret version?
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#23
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Same to you and the team.
Thanks for the information. Especially the last two pics are great!
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#24
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Thanks Black6! fine job
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#25
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Looking good B6 - nice post, well written. Thanks
PPP
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#26
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Looking great!
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If you are insecure: use more bullets. |
#27
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Looks epic to me, cannot wait to fly the IL2 in the new engine
![]() Edit for the SimHQ'ers: Epic due to it being an IL2 in CLoD engine, ie; CEM, cockpit and stuff, yeh, the actual graphics themselves are the same as we have with no AA and bugs, why would the painted wording be overlaid on the iced paintwork?
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 Last edited by Dano; 03-31-2012 at 07:21 PM. |
#28
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Well done. Thanks B6.
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#29
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Looks good. Keep it coming
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#30
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Thanks for the update, too right to keep the patch on hold until it solves all the major performance issues and particle induced micro freezes are very significant degraders of game play.
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