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#251
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I realize that you are trying to be "helpful" Chivas.
Your explanation, is not the answer. It's your opinion. The answer, only comes from the dev's. Thus far, the only answer from them? Is very very ambiguous and sorely lacking definition. No personal attack here at all. Chivas, you have earned everyone's respect. S~ |
#252
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1. They're never going to tell you. 2. It makes no difference to the future development of the game if they do tell you. I have no idea why some people refuse to let it go. |
#253
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~Salute~
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#254
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When it was first released I thought that it was really sad as 1C obviously had lost their faith in the product after too many years of development and pushed the half finished product out on the market to just get some payback for the investment. If that was true one could expect a patch or two the weeks after release and then a message that Maddox Games unfortunately had been forced to shut down... But now they are still alive a year after the release and they are obviously hiring. So why on earth would they push an alpha version out on the market if they had the money to keep MG alive for a year? This is naturally only true if it's the same funding source today as it was a year ago... So - I agree, they must have pushed it out as they though it would "fly" after a patch or two in the weeks after the release. But even that seems like an unnecessary business risk for the years of funding. I just can't understand the logic behind this release...
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#255
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You should consider that the relationship between a financer and a developer is defined in a contract, whose contents are not public, but that likely contain deadlines. And that the sponsors' trust must be eventually fed with hard facts, after so many years of development.
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#256
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From development team comments (about epilepsy filter, working to external deadlines) they have made it sound like it may have been ubisoft rather than 1c that were the cause for pushing it out before it was ready, but I may be wrong.
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#257
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#258
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Someone from "inside" (Ilya I guess or maybe it was Jason with his "side comments"?) said after the release that Ubisoft had no influence over the project and did not fund it in any way - they are just the western publisher. No money, no power and in that case they could hardly influence the release date - and it was 1C that released it first... The only thing expressed is however that Ubisoft was not involved in the funding, there has been no official word on that 1C funded it - could be some other Russian investor and then 1C just publishes it in the CIS. The late arrival of advertising and information on the Russian 1C site may indicate the later case? Just speculating here - the fact is that whoever financed the game must have misjudged the situation of the code and pushed it out of the door hoping it would run fine with the "zero day patch" and then quickly get in the air after a few more patches. One thing is sure and it's that Maddox Games never would have released it in the state it was a year ago after all that hard work over many years...
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#259
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Thats quite interesting. I was sure that someone said that Ubisoft were the ones who made them implement the anti-epilepsy filter. Maybe it said publisher and I assumed that meant Ubisoft as they are the ones on the splash screen (in the UK at least).
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#260
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P.S Just like it was with the original IL-2 Sturmovik, blue-byte was the original publisher but MG needed a bigger partner to get the game out in retail worldwide, Ubisoft fit the bill. Last edited by addman; 03-27-2012 at 09:42 PM. |
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