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#191
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thanks for the update and keep at it.
excellent news and good being positive when lots in the community are hurting and floundering in hope. this year 2012 will not mayan end but it will be a new beginning for you and us. Quote:
funny: Quote:
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#192
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#193
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Carguy I agree 101 % with you.
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#194
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ditto
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#195
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and, I've started learning programming by learning assembly for the Z80 microprocessor in 1985. I've also graduated and IT University in 2002. We're in 2012, so, it's around 25 years.. give or take ![]() ![]() and you? how long have you been programming? or working in game developing industry? and in which position? you're completely out of reason, and obviously don't have any kind of expertise in this field. you're just trolling! IL2CoD it is NOT the most complicated game out-there. Or the one having the best graphics engine, or renderer. This 100% performance increase (and assuming it's measured on the same hardware.. but otherwise it would have been misleading to advertise it as so) can only come from actually coding a render engine in a proper way, which implies that the previous render was coded in an amateurish way. You can not call "optimization" a render engine 100% performance increase rewrite, but.. bug-fixing! Last edited by adonys; 03-26-2012 at 03:17 PM. |
#196
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It would be more reliable/reasonable to go one step at a time to make bug-hunting in the beta-patch easier. Further graphic enhancements logically imply FPS hit. There's no such thing as a free lunch.
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#197
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Actually, graphic engine features must be planned and codded right from the start, to have them integrated from the beginning. It's faster and safer this way.
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#198
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Do you mean only graphics engine or modelling of technical details as well? I do not play all the games on the market and can not say for sure but I have not seen more complex games in terms of technical modelling like different cooling, braking or fuel systems for different planes, various instruments and controls operations, damage effects on systems of each different plane, etc., etc.
E.g. ArmA is a complex game and has a lot of different equipment but IMO it does not go into this much details that means it is less complicated to me. MS FS may be more complicated in some areas but it does not do damage modelling. DCS is very advanced but it does not deal with different systems of different aircraft - only one per release. Could you name games which are more complicated in technical detail, please, if you mean this kind of complexity? I think technical complexity can course bugs and performance bottle-necks when so many pieces are put together, especially if the team is small and many developers were replaced during development period. Of cause there could be better development or management practices in other countries but they make development too expensive for flight sim market. Otherwise WWII flightsims would be developed in EU, USA, etc. No one does it for a reason - there is not enough financing to make a good successful product. Let's hope 1C does not quit soon. Quote:
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#199
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Does this mean we wont have the bettered engine and features until the BoM expansion? Or does next big release mean the patch?
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#200
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Yes, I'd like to hear your idea of a more complicated game too. I really don't think there is one out there. All the FPS games are no where near as complicated under the hood. On top of the incredible internal and external object models there's the flight model, ground physics model, damage model, systems model, ballistics model, atmospheric model including lighting (to be expanded when resources allow) and incredible landscape detail over a huge area. The way the sun rises and sets, even the stars at night are correct. The attention to detail in CloD can be easy to overlook but should not be ignored. Modern shooters like Battlefield have nice looking figures running around a very detailed environment but the code behind the scenes is still far simpler than what CloD is trying to achieve and the maps are tiny in comparison. |
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