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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 03-26-2012, 08:51 AM
hiro hiro is offline
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thanks for the update and keep at it.


excellent news and good being positive when lots in the community are hurting and floundering in hope.

this year 2012 will not mayan end but it will be a new beginning for you and us.




Quote:
Originally Posted by luthier View Post
We cannot wait to prove our detractors wrong, crush the competition, and give our fans what they are looking for with our next major release!

Thank you again for your support!


Ilya Shevchenko
Lead Development Producer



funny:

Quote:
Armchair General: Hao! Dai ye! We won again! This is good, but what is best in life?

Sim Pilot: The open steppe, lend lease fleet planes, sticks at your wrist, and the wind in your hair.

Armchair General: Wrong! Luthier! What is best in life?

Luthier: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Armchair General: That is good! That is good.
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  #192  
Old 03-26-2012, 12:35 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Winger View Post
I cannot agree here. The graphics ARE nice of CLOD BUT a mid to high end pc of today should be able to run this at NEVER under 60 frames.
Because you said so?

Quote:
There simply must be some big mess under this CLOD-hood.
I believe you are mistaking threads. This is not "Cristal Ball 2" thread.

Quote:
Also i really hope that with this new release of the graphics engine there will also be HDR, bloom and most of all FSAA included ALONG with a huge FPS increase. Anything below that will make any patch release REALLY embarrassing for Ilya and 1C.
Disagree 101%
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  #193  
Old 03-26-2012, 01:21 PM
NLS61 NLS61 is offline
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Carguy I agree 101 % with you.
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  #194  
Old 03-26-2012, 02:25 PM
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robtek robtek is offline
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ditto
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  #195  
Old 03-26-2012, 03:11 PM
adonys adonys is offline
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Quote:
Originally Posted by David Hayward View Post
Complicated applications are never optimized at initial release. How long have you been programming?
your logic is flawed.. to say at least.

and, I've started learning programming by learning assembly for the Z80 microprocessor in 1985. I've also graduated and IT University in 2002. We're in 2012, so, it's around 25 years.. give or take I'm also working in game development industry from 2002, as lead game designer and senior producer. those are another 10 years

and you? how long have you been programming? or working in game developing industry? and in which position?

you're completely out of reason, and obviously don't have any kind of expertise in this field. you're just trolling!

IL2CoD it is NOT the most complicated game out-there. Or the one having the best graphics engine, or renderer.

This 100% performance increase (and assuming it's measured on the same hardware.. but otherwise it would have been misleading to advertise it as so) can only come from actually coding a render engine in a proper way, which implies that the previous render was coded in an amateurish way.

You can not call "optimization" a render engine 100% performance increase rewrite, but.. bug-fixing!

Last edited by adonys; 03-26-2012 at 03:17 PM.
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  #196  
Old 03-26-2012, 03:14 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Winger View Post
Also i really hope that with this new release of the graphics engine there will also be HDR, bloom and most of all FSAA included ALONG with a huge FPS increase. Anything below that will make any patch release REALLY embarrassing for Ilya and 1C.
It would be more reliable/reasonable to go one step at a time to make bug-hunting in the beta-patch easier. Further graphic enhancements logically imply FPS hit. There's no such thing as a free lunch.
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  #197  
Old 03-26-2012, 03:20 PM
adonys adonys is offline
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Actually, graphic engine features must be planned and codded right from the start, to have them integrated from the beginning. It's faster and safer this way.
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  #198  
Old 03-26-2012, 03:43 PM
Ataros Ataros is offline
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Quote:
Originally Posted by adonys View Post
IL2CoD it is NOT the most complicated game out-there.
Do you mean only graphics engine or modelling of technical details as well? I do not play all the games on the market and can not say for sure but I have not seen more complex games in terms of technical modelling like different cooling, braking or fuel systems for different planes, various instruments and controls operations, damage effects on systems of each different plane, etc., etc.

E.g. ArmA is a complex game and has a lot of different equipment but IMO it does not go into this much details that means it is less complicated to me. MS FS may be more complicated in some areas but it does not do damage modelling. DCS is very advanced but it does not deal with different systems of different aircraft - only one per release. Could you name games which are more complicated in technical detail, please, if you mean this kind of complexity?

I think technical complexity can course bugs and performance bottle-necks when so many pieces are put together, especially if the team is small and many developers were replaced during development period. Of cause there could be better development or management practices in other countries but they make development too expensive for flight sim market. Otherwise WWII flightsims would be developed in EU, USA, etc. No one does it for a reason - there is not enough financing to make a good successful product. Let's hope 1C does not quit soon.

Quote:
Originally Posted by adonys View Post
Actually, graphic engine features must be planned and codded right from the start, to have them integrated from the beginning. It's faster and safer this way.
I hope they had enough resources and time for this when they rushed rework of the engine last year. Luthier mentioned in the update that they work in constant stress situation for more than a year already. Stress is not the best friend for planning and thinking in advance. We call it "fire-fighting work mode" here, when there is no time to think Sad but true. Initial mistakes and then 2008 crisis, 2009 Softclub merger, 2010 separation with Oleg and forced early 2011 release did not help to work according to original plans either I guess.

Last edited by Ataros; 03-26-2012 at 04:19 PM.
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  #199  
Old 03-26-2012, 03:45 PM
DroopSnoot DroopSnoot is offline
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Quote:
Originally Posted by luthier View Post
and give our fans what they are looking for with our next major release!
Does this mean we wont have the bettered engine and features until the BoM expansion? Or does next big release mean the patch?
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  #200  
Old 03-26-2012, 04:09 PM
Sutts Sutts is offline
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Quote:
Originally Posted by adonys View Post
IL2CoD it is NOT the most complicated game out-there. Or the one having the best graphics engine, or renderer.

Yes, I'd like to hear your idea of a more complicated game too. I really don't think there is one out there. All the FPS games are no where near as complicated under the hood. On top of the incredible internal and external object models there's the flight model, ground physics model, damage model, systems model, ballistics model, atmospheric model including lighting (to be expanded when resources allow) and incredible landscape detail over a huge area. The way the sun rises and sets, even the stars at night are correct.

The attention to detail in CloD can be easy to overlook but should not be ignored. Modern shooters like Battlefield have nice looking figures running around a very detailed environment but the code behind the scenes is still far simpler than what CloD is trying to achieve and the maps are tiny in comparison.
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