![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
To me the feeling of flight is fluid and like no other sim. Very well done IMO.
The sky feels big like it should. Also the terrain mesh is a great improvement on past sims. You can really appreciate it when the setting sun casts shadows over the landscape. Oh, and of course the super realistic cockpits with 6DOF and the amazing sounds of aircraft from the ground. Last edited by Sutts; 03-23-2012 at 11:04 AM. |
#2
|
|||
|
|||
![]()
The cockpits, the scenery under certain lighting conditions and the improved sounds, especially the 109.
Oh, and the bomb explosions. They look amazing. |
#3
|
|||
|
|||
![]()
What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat. The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few... ![]() People who is putting time into the mission building, a lost battle without support. Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown. The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies... People making skins, beautiful skins, historical, researched skins... People discussing technical data about warplanes, performance, flight models, data, envelopes... The simulation in all its glory, never complete, never satisfied. People who is immune to discourage. They are searching for new opportunities to make this thing grow and loudly claiming for what belongs to them in righteousness. The generous people belonging to the few, to the best... our last chance. Salutes Majo. Last edited by Majo; 03-23-2012 at 11:28 AM. |
#4
|
||||
|
||||
![]() Quote:
S Majo!
__________________
|
#5
|
|||
|
|||
![]()
The incredible cockpits combined with the clickable controls, the amazing depth of what has been modelled in the game (in many cases for the very first time e.g. ammo loadouts), the lighting and how it looks over the Channel looking back towards the White Cliffs.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#6
|
||||
|
||||
![]()
The adrenalinic delay time between the trigger pushing and the explosion on the wing of the target.
To take off in the early morning lightening up the intruments. There is a good taste in little things that let always open the door of the hope. The problem is that for every bit of good taste there is another bitter. But let's hope... |
#7
|
|||
|
|||
![]()
Most things have been mentioned already.
I'd like to add: Visual damage model and damage effects (smoke, explosions, flashes, parts falling off, dropping undercarriage, ...), including bullet holes right at the spot where bullet hit. |
#8
|
||||
|
||||
![]()
Well said Majo. +1 to that, and thanks to all of those you mentioned, the work that goes on in the shadows is very much appreciated.
![]() |
#9
|
|||
|
|||
![]()
most have been mentioned before but i would like to highlight the 'user generated content' (and all the helpful advice given by those who pass on their findings)- to everyone who has contributed, my heartfelt thanks.
Also, as one of my personal areas of research is instruments, i cannot fail to mention the cockpits |
#10
|
|||
|
|||
![]()
I'm not taking the piss when I say the thing I like most in the sim is its potential. It's early days at the moment, but the sim seems to have so much growing room in it. Otherwise it's just the look of it, the great cockpits, the big sky.
|
![]() |
|
|