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Hm look at my example.
![]() ActionToDoList.ForEach(item => { AiAction action = GamePlay.gpGetAction(item); //<== you forget this line if (action != null) { action.Do(); } }); Second problem: if ("G17".Equals(shortName) && active) { ActionToDoList.ForEach(item => { //<== you forget this bracket if (action != null) { action.Do(); } }); |
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