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  #211  
Old 03-16-2012, 04:53 AM
wayno77 wayno77 is offline
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Quote:
Originally Posted by nic727 View Post
I try everything:

The only idea I ahve is to put DirectX perfect mod with the water I post. It's working for DirectX 9.0 too...
I think it can be easy to put smoke shadow in DirectX too.


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  #212  
Old 03-16-2012, 05:32 AM
Whacker Whacker is offline
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Originally Posted by Luno13 View Post
Having dudes on the wing would be really cool. That would require a bit of AI programming though, as it has to "see" obstacles and intersections and give the right instructions to the player.
I will agree to this PROVIDED that TD accurately and in high detail models the sheer, unadulterated terror on their faces when I take off with them still sitting on the wings.
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  #213  
Old 03-16-2012, 06:28 AM
Luno13 Luno13 is offline
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Of course! How could I have forgotten?!
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  #214  
Old 03-16-2012, 01:23 PM
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310thDiablo 310thDiablo is offline
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P-47 tweaks

1. auto prop pitch settings. I have tried to set this and it does not work.
http://books.google.com/books?id=Sq5...20P-47&f=false

2. API and APIT ammo

3. New cockpits and textures

4. Overheating... the Jug seems to overheat faster than other radial engine planes and takes longer to cool down.

5. Acceleration.....all planes i tested seem to accelerate at the same rate. granted these were rudely done but still might need to be tested.

6. Energy retention for zoom climbs?

did I say API and APIT ammo? hahahaha
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  #215  
Old 03-17-2012, 03:02 AM
Bearcat Bearcat is offline
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I know this was already mentioned.. probably by me , but just to keep it in the mix, can you fix the FFB bug that knocks out the FFB if you WIN Key or ALT+TAB out and come back in? This also happens if .. say you are flying and the sim reverts to the desktop and you have to bring it back.

If you turn off FFB in the sim no problem .. you have stick forces and even if you WK or AT out and come back in you still have them.... but if you have FFB turned on and you do tat you loose everything .. stick forces, gunshake, stalls & buffets .. all of it.
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  #216  
Old 03-17-2012, 11:33 PM
~BeoWolf~ ~BeoWolf~ is offline
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FMB option to set the type of formation your flights will form in. As of right now you can't do that. You can change "Your" flight but not any others. Being able to set a finger four right or left for a flight of 16 would be nice. It would look natural, instead of the whole flight being in right echelon or left echelon. Diamond formations for Bombers would be nice to set up a Box. It seems like it should be an easy fix since the player can set his formation once airborne.

You'll have to wait on the Force Feed back crap Barry, this is much more important.................
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  #217  
Old 03-17-2012, 11:44 PM
IceFire IceFire is offline
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Quote:
Originally Posted by 310thDiablo View Post
P-47 tweaks

1. auto prop pitch settings. I have tried to set this and it does not work.
http://books.google.com/books?id=Sq5...20P-47&f=false

2. API and APIT ammo

3. New cockpits and textures

4. Overheating... the Jug seems to overheat faster than other radial engine planes and takes longer to cool down.

5. Acceleration.....all planes i tested seem to accelerate at the same rate. granted these were rudely done but still might need to be tested.

6. Energy retention for zoom climbs?

did I say API and APIT ammo? hahahaha
Some good stuff there! I'd love to see API and APIT (some sort of late war loadout option?) as part of the belting.

I did want to say that Acceleration I tested online with a few guys using a couple of different methods and it was definitely different between types of aircraft. It wasn't a huge difference between them but I sometimes think that my reading in a book about acceleration difference and actual differences were actually quite small.
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  #218  
Old 03-20-2012, 09:05 PM
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Bomb salvo option and the info on which angle will the automated bombsight release start releasing the bombs once on the bomb run. Simple.
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  #219  
Old 03-21-2012, 02:59 AM
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Grach Grach is offline
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Quote:
Originally Posted by IceFire View Post
Some good stuff there! I'd love to see API and APIT (some sort of late war loadout option?) as part of the belting.

I did want to say that Acceleration I tested online with a few guys using a couple of different methods and it was definitely different between types of aircraft. It wasn't a huge difference between them but I sometimes think that my reading in a book about acceleration difference and actual differences were actually quite small.
I'd like to see three .50 cal "types" modelled based on when the aircraft type entered service. E.g. F4F3 & F4F4 have "early" guns, P-47D-10 has "mid" guns, P-51D-20 has "late" guns and so on. (To try and keep it simple.)

Pre & early war - belting: (AP ~ I ~ AP ~ I ~ T x repeat), RoF 750rpm (480rpm synch)

Mid war - belting: (API ~ AP ~ I ~ API ~ T / alternating with APIT x repeat), RoF 780rpm (540rpm synch)

Late war - belting: (API ~ API ~ API ~ HI ~ APIT x repeat), RoF 840rpm (540rpm synch).

Where:
'AP' is the M2 Armour Piercing round
'I' is the M1 Incendiary round
'T' is the M17 Tracer round
'API' is the M8 Armour Piercing Incendiary round
'APIT' is the M20 Armour Piercing Incendiary Tracer round
'HI' is the M23 'enhanced' Incendiary round

For details of the composition of these rounds, see this post!

Don't get me started on rifle calibre weapons! They need serious fixing up too!

Last edited by Grach; 03-21-2012 at 03:11 AM.
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  #220  
Old 03-21-2012, 12:06 PM
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HOSTIL HOSTIL is offline
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Default Weapons effective

I wish weapons more efficient. I feel the callibers are so weak.
Other day, I spent all 7mm ammo to destroy a truck ( fw190 a4).

Cordially,
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