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  #11  
Old 03-11-2012, 09:41 PM
keinmann keinmann is offline
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Thanks, Smoke! I wasn't aware you could mold several missions together. That sounds like a clean and interesting approach.

Would any C# tutorials be of use to fellow FMBs/modders here? I'd be more than happy to write some in return for the generosity of the community. I have a way of teaching it which makes the language and OOP easy to understand, so I figured it may help the aspiring programmer or modder.
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Old 03-11-2012, 10:13 PM
Smokeynz Smokeynz is offline
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The more advanced C# programmers available to help guide non programmers the better.

Kodiak has started some turorials, however time for him and others to post lots of detailed guides is short. So I'm sure assistance with tutorials would be appreciated.

From my experience so far, I find getting basic syntax correct is the most difficult thing. For example taking methods outlined at microsoft and adapting the method for use.

However quite often the code is incomplete, missing some elements because there is asumptions that users know what they are doing.

For CLOD, I believe alot of users are not aware of the possibilties that scripting can achieve, sure there is bugs (what hasn't got bugs eh!)

btw I am working on a script(evolution of script and mission design in my scrimbase mission in collection downloads) which allows for real time sub mission updating without the need to reboot the main mission. The idea is for remote management ftp uploading a mission and mission list, it still works for local player hosting aswell.
Kodiak has been helping with code.....i say helping...he is writing main I adapt and drink lots of coffee trying to understand it , however generally he guides basic syntax method which intern guides correct logic in my adaption.
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