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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 03-09-2012, 11:04 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by robtek View Post
Usually it is not what you post, that gets you banned, but how you post it.
Exactly.

In the case of community service or announcement threads (for example, updates, bug reports, etc), straying from the topic will do it too.

I'm going backwards and deleting like 10 pages of off-topic drivel as we speak, because grown adult men (?) can not follow a simple line of reason that holds true for every forum across the internet: each thread has a specific topic, to help people find what they want with some ease.

People coming to this thread want to see the update information and ask questions about it. They don't care about all the "he said-she said-who said what first" nonsense that a vocal minority constantly throws around as an antidote to day-to-day boredom. "The forum is slow" is not a reason to come post in this thread if what you post is not related to the thread topic.

Are you bored? Take it to the pilot's lounge and start whatever thread you want, that's why it's there in the first place. But gods of all religions of the world be my witness, thou shall not drag another update thread off topic and get away with a mild request to cooperate which will fall on deaf ears: i spent like 3 hours last Friday editing posts to point people in the right direction.

I have no time to hold anybody's hand this week and it's not my fault if anyone gets banned: the guidelines are known, leeway has been given aplenty, it's time to enforce the rules so that certain people start to take them seriously.

Thread is locked for clean-up.
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  #192  
Old 03-09-2012, 11:44 AM
Blackdog_kt Blackdog_kt is offline
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Clean-up finished, thread reopened.

Let me just point out everyone's attention to the fact that infractions and warnings are issued on a per-post basis: for example, if someone has 5 rule-breaking posts during the course of the thread, it means 5 separate infractions or warnings.

Warnings don't net points and are just that, warnings. Infractions are what get points and trigger the automatic banning system.

The off-topic infraction has a lower point value and a longer expire time so that people won't get accidentally banned but simply be encourage to stay on topic in threads like these, it really takes effort to get banned for off-topic posting.

To those that cooperate with us, thank you. To the rest, please try more and don't get sucked into unrelated arguments. If someone attacks or offends you, please report their posts and we'll deal with it. Thank you.
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  #193  
Old 03-09-2012, 01:45 PM
Insuber Insuber is offline
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I'm really eager to know the content of the patch, and the trade offs - if any - of the new gfx engine. I imagine that the new some content will be distributed along several patches, to reduce the mistakes. I only hope that the revised FM will make it to the next patch, as it is the second problem in my personal list, after the online CTD's. Next comes the FMB manual and the SDK for objects and maps.

As far as the ground units - I start to see a huge potential for the online wars, allowing more coordinated and realistic ground operations.

Cheers!
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  #194  
Old 03-09-2012, 03:10 PM
Gourmand Gourmand is offline
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Originally Posted by Blackdog_kt View Post
C
Let me just point out everyone's attention to the fact that infractions and warnings are issued on a per-post basis: for example, if someone has 5 rule-breaking posts during the course of the thread, it means 5 separate infractions or warnings.

Warnings don't net points and are just that, warnings. Infractions are what get points and trigger the automatic banning system.

The off-topic infraction has a lower point value and a longer expire time so that people won't get accidentally banned but simply be encourage to stay on topic in threads like these, it really takes effort to get banned for off-topic posting.

To those that cooperate with us, thank you. To the rest, please try more and don't get sucked into unrelated arguments. If someone attacks or offends you, please report their posts and we'll deal with it. Thank you.
hey ! I want to see the update information not the system of warning attribution, you should write to an another topic and point it ( except if you write this for all the topic ) thx.

If i would the warning information, i should find them in "Friday Update, March 2, 2012 " topic ?!?

Last edited by Gourmand; 03-09-2012 at 03:12 PM.
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  #195  
Old 03-09-2012, 03:50 PM
MegOhm MegOhm is offline
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Originally Posted by Insuber View Post
I've noticed it too. From our narrow perspective we see only the technical side, but in a project the challenges are also financial, not to mention the hundreds of soft issues of a 30 persons team. Ilya here confirms again that the future of this project is not in danger. Let's look at all of the good news: new gfx engine very close to beta, correction of AI, FM and DM in a near future, new theater with new planes and objects in the medium term, ground combat mode integrated with the air combat in the long term. Not a bad pipeline for the neglected CFS gender. And as we saw already they are not schedule driven, which is good for quality. Optimism is the key word, my friends. And encouragement to the devs, to keep the motivation high.

Cheers,
Ins
Heyyyy.....Sure I agree and would like to encourage the Devs..... I enjoy flying CLOD for the 25-30 mins it runs before CTD... I like the product...and just like the rest I just want it to work.

We just need to be calibrated on the devs concept of time and how they measure it.

So ......... Very Close = Months, Near Future = at least a year, Medium Term = Year plus, Long Term = many of us will be pushing up daisies

Anticipating the next "Friday" Update

Last edited by MegOhm; 03-09-2012 at 04:05 PM.
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  #196  
Old 03-09-2012, 04:33 PM
Insuber Insuber is offline
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Originally Posted by MegOhm View Post
Heyyyy.....Sure I agree and would like to encourage the Devs..... I enjoy flying CLOD for the 25-30 mins it runs before CTD... I like the product...and just like the rest I just want it to work.

We just need to be calibrated on the devs concept of time and how they measure it.

So ......... Very Close = Months, Near Future = at least a year, Medium Term = Year plus, Long Term = many of us will be pushing up daisies

Anticipating the next "Friday" Update
Fair. But expectations from our side were always biased by the strong desire, and on the 1C side by their humongous optimism, well known to every project manager of this world ...
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  #197  
Old 03-09-2012, 05:10 PM
Force10 Force10 is offline
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Originally Posted by Blackdog_kt View Post

People coming to this thread want to see the update information and ask questions about it.

To be fair Blackdog, there really hasn't been a whole lot of info to discuss in regards to updates. A vague paragraph with some pics from a different sim than COD.

Example: "You will see the beta graphics patch very shortly. I know you’ve been waiting for it forever. We’re working on it non-stop, and what can I say, it can only be ready when it’s ready. We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline.
I want to apologize to everybody for it taking so long. But I’d rather apologize for this than for releasing things quickly and for it to be of inferior quality."

How can we really have an in depth and meaningful discussion on that info?
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  #198  
Old 03-09-2012, 05:38 PM
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Robert Robert is offline
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Originally Posted by Force10 View Post
To be fair Blackdog, there really hasn't been a whole lot of info to discuss in regards to updates. A vague paragraph with some pics from a different sim than COD.

Example: "You will see the beta graphics patch very shortly. I know you’ve been waiting for it forever. We’re working on it non-stop, and what can I say, it can only be ready when it’s ready. We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline.
I want to apologize to everybody for it taking so long. But I’d rather apologize for this than for releasing things quickly and for it to be of inferior quality."

How can we really have an in depth and meaningful discussion on that info?
What's wrong with that if that is all there is to report? We've all witnessed the mouths that bite the hands that feed the members here. "What? The meat wasn't tender enough? Portions too small? Sorry, that's all there is." CHOMP!

Which is why they have been putting out updates regarding the future project. Instead of looking at it from the perspective that this means the game will continue to be developed like our long time original IL2, some look at it as if they are being hood winked; thus acting all bent out of shape.

Some complain in a manner that's fitting of adults. Others complain like they were never taught how not to behave in a check out stand at the supermarket when they were 2.

That's why we're at where we are now. Sad state of IL2 affairs all around. Hobbyists aren't happy. Developers frustrated. Ultimately and possibly this could have long reaching effects for our hobby.
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  #199  
Old 03-09-2012, 05:56 PM
=FI=Scott =FI=Scott is offline
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Originally Posted by MegOhm View Post
Heyyyy.....Sure I agree and would like to encourage the Devs..... I enjoy flying CLOD for the 25-30 mins it runs before CTD... I like the product...and just like the rest I just want it to work.

We just need to be calibrated on the devs concept of time and how they measure it.

So ......... Very Close = Months, Near Future = at least a year, Medium Term = Year plus, Long Term = many of us will be pushing up daisies

Anticipating the next "Friday" Update
Good post well put. Managing customer expectations is a finer art (I've only been doing it for 22 years and I'm still learning).
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  #200  
Old 03-09-2012, 06:02 PM
Force10 Force10 is offline
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Originally Posted by Robert View Post
What's wrong with that if that is all there is to report? We've all witnessed the mouths that bite the hands that feed the members here. "What? The meat wasn't tender enough? Portions too small? Sorry, that's all there is." CHOMP!

Which is why they have been putting out updates regarding the future project. Instead of looking at it from the perspective that this means the game will continue to be developed like our long time original IL2, some look at it as if they are being hood winked; thus acting all bent out of shape.

Some complain in a manner that's fitting of adults. Others complain like they were never taught how not to behave in a check out stand at the supermarket when they were 2.

That's why we're at where we are now. Sad state of IL2 affairs all around. Hobbyists aren't happy. Developers frustrated. Ultimately and possibly this could have long reaching effects for our hobby.
Whoa there Robert....take it easy. I didn't complain about the lack of info, just pointing out that discussions about patch updates stray off topic because there is very little to talk about. I guess your post illustrates Blackdog's point that easily agitated youngsters turn threads into a flamefest.
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