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Mods King's Bounty: Crossworlds Mods

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  #191  
Old 02-15-2012, 04:02 PM
Loistian Loistian is offline
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Fourth post and im already quoting myself.

Quote:
I used the "orc_hunter.atom" file as "orc_saboteur.atom" so Orc Saboteurs are Orc Hunters ingame. Thats no nice solution but ONE missing new unit is a loss which is bearable.
These files should be located in <kings bounty folder>\sessions\red_sands\atoms
I remember there was a second unit i had to replace, but cant remember which one it was. One of the "hyteriac" things which only appear in the isle of red sands, i believe.
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  #192  
Old 02-15-2012, 05:57 PM
HardWithStyle HardWithStyle is offline
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So, if i have 539 Orc Saboteur and 312 Orc Hunter in 1 pack, now theres gonna be 851 Orc Hunter, game will stop crashing?

If that works, thank you so much!
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  #193  
Old 02-25-2012, 11:32 AM
Krzysiek Krzysiek is offline
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Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc.
This looks the same irrespective of the red sands version. (1.0-1.6.1)
Is it at you similarly? If yes, whether one can see it in the game?
I translate red sands to Polish and I didn't play yet.

kamikaze_ram.png

icethorn.png

spiritist.png

Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible.

Last edited by Krzysiek; 02-25-2012 at 11:43 AM.
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  #194  
Old 02-27-2012, 05:43 PM
fillyra fillyra is offline
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Quote:
Originally Posted by Krzysiek View Post
Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc.
This looks the same irrespective of the red sands version. (1.0-1.6.1)
Is it at you similarly? If yes, whether one can see it in the game?
I translate red sands to Polish and I didn't play yet.

Attachment 8669

Attachment 8670

Attachment 8671

Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible.
Visiting their forums gives me an error. IPS Driver Error.

I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible.
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  #195  
Old 02-27-2012, 07:31 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by fillyra View Post
Visiting their forums gives me an error. IPS Driver Error.

I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible.
Thanks. I wanted also to ask about then the Red Sands developers but the forum third week is still inaccessible. It and was wished because which is there to read a little.
One more question:
How add to Red Sands the creature's from Red Sands Extreme mod (RSE) without installing whole mod? I would like addit the creatures without change the mechanics of game. Do this possible?
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  #196  
Old 02-28-2012, 12:46 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days.
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  #197  
Old 02-28-2012, 08:07 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days.
Hi Zini!
Does this mean that preview of these files in the folder "interface_textures" at all looks like on these pictures?
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  #198  
Old 02-29-2012, 10:32 AM
zini4_tha_grunt zini4_tha_grunt is offline
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Yes, it does.
But ingame u will never see these glithces.
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  #199  
Old 02-29-2012, 06:52 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
Yes, it does.
But ingame u will never see these glithces.
Thanks.

P.S.
Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands?
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  #200  
Old 03-01-2012, 07:50 AM
Arjuna76 Arjuna76 is offline
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I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously .
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.
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