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#191
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Fourth post and im already quoting myself.
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I remember there was a second unit i had to replace, but cant remember which one it was. One of the "hyteriac" things which only appear in the isle of red sands, i believe. |
#192
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So, if i have 539 Orc Saboteur and 312 Orc Hunter in 1 pack, now theres gonna be 851 Orc Hunter, game will stop crashing?
If that works, thank you so much! |
#193
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Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc. This looks the same irrespective of the red sands version. (1.0-1.6.1) Is it at you similarly? If yes, whether one can see it in the game? I translate red sands to Polish and I didn't play yet. kamikaze_ram.png icethorn.png spiritist.png Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible. Last edited by Krzysiek; 02-25-2012 at 11:43 AM. |
#194
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I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible. |
#195
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One more question: How add to Red Sands the creature's from Red Sands Extreme mod (RSE) without installing whole mod? I would like addit the creatures without change the mechanics of game. Do this possible? |
#196
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Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days. |
#197
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Does this mean that preview of these files in the folder "interface_textures" at all looks like on these pictures? |
#198
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Yes, it does.
But ingame u will never see these glithces. |
#199
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P.S. Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands? |
#200
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I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.
I made a copy "orc_saboteur.atom". Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously ![]() Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes. I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout". In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences. Hope to be helpful for someone. |
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