Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-27-2012, 09:53 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by ElAurens View Post
Doggles, two different cars can have identical (as close as possible in the real world) measured performance, but can handle and feel very differently.
Maybe. But those cars will differ significantly in some quantifiable manner, which is all I'm saying. There's no magic.

It might not be the "headline" numbers like top speed or horsepower that are different, but some number, somewhere is causing the difference that the driver feels.

I agree with you that a lot of these numbers are probably not modelled in games these days, but I feel like that's a budgetary consideration, not a system-requirements consideration.

Last edited by CaptainDoggles; 02-27-2012 at 09:56 PM.
Reply With Quote
  #2  
Old 02-28-2012, 10:24 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

While I'm no engineer, I did work on the engine production line of Toyota for 4 years, the last 2 were on the engine testing bays.

No two engines were ever identical. In particular the power output and emissions they produced where all different. While they were within tolerances and differences were very marginal, there were differences non the less. Multiply this by adding other components to the cars (gearbox, drive train etc.) no two cars rolling off the production line were ever the same. You probably wouldn't notice the difference immediately but as the car was used over time, tolerances become wider as the car loosens up and quirks begin to appear.

Saying that two identical cars / aircraft would perform / feel the same is correct, but only on the drawing board. In real life it's very hard to get two mechanical devices to perform "exactly" the same. There will always be some variation in real world products, otherwise we wouldn't need to have warranties would we

Last edited by Codex; 02-28-2012 at 11:25 PM. Reason: incorrect wording :P
Reply With Quote
  #3  
Old 02-28-2012, 10:51 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

But I'm not saying two identical machines, I'm saying different machines with identical (or close enough for the real world) performance numbers.


I realize this is a somewhat cerebral discussion.

There have been posts in the past, going back all the way to the start of IL2, where there are those that say that if two aircraft have the same wing loading and power loading then they will perform the same.

This is a common thread among many sim pilots.

I'm saying this is not necessarily the case. One could be so difficult to fly that achieving it's max performance would be nearly impossible, whereas the other could have such beautifully harmonized controls that relatively inexperienced pilots could achieve the outside of the envelope with ease.

In the sim this difference would be so slight that it would make no difference.

It this making sense?
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #4  
Old 02-28-2012, 11:10 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by ElAurens View Post

I realize this is a somewhat cerebral discussion.
Since when did pilots fly on intellect alone...

I reasoned today that Pilot experiences where based upon:

Aircraft handling
Pilot Energy
Aircraft Energy

Thats it.
Reply With Quote
  #5  
Old 02-28-2012, 11:54 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by ElAurens View Post
But I'm not saying two identical machines, I'm saying different machines with identical (or close enough for the real world) performance numbers.


I realize this is a somewhat cerebral discussion.

There have been posts in the past, going back all the way to the start of IL2, where there are those that say that if two aircraft have the same wing loading and power loading then they will perform the same.

This is a common thread among many sim pilots.

I'm saying this is not necessarily the case. One could be so difficult to fly that achieving it's max performance would be nearly impossible, whereas the other could have such beautifully harmonized controls that relatively inexperienced pilots could achieve the outside of the envelope with ease.

In the sim this difference would be so slight that it would make no difference.

It this making sense?
Argh, I should have quoted excerpts of the thread to direct my responses.

I was wanting to present my experiences to CaptianDoggles point about two identical machines performing the same (post #16).

As for your initial post El, I understand where you're coming from. From the many posts, videos and books I've read / viewed over the years I think it boils down to wear and tear. It's no secret that pilots found things "different" when jumping into a new plane from their old one.

I do recall during my Airforce Cadet days when taking a joy flight in a Macchi trainer at RAAF East Sale. The pilot I flew with had recently transferred from F-111's to be an instructor, and he was having a hard time adjusting to the Macchi because he was accustomed to having his own ride (F-111). At East Sale, he had use what ever jet that was available on the day. He mentioned that he found himself always checking the IAS gauge before going into an maneuver not just because of safety, but also because all the trainers "felt" different to him. He knew all the jets could all perform at the same specs, but to him they all had their own "feel".
Reply With Quote
  #6  
Old 02-29-2012, 01:46 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Two identical machines (even down to the molecular level) can never perform truly identical unless they resided in their own foot print.

Basically, because of this:

Quote:
When Albert Einstein introduced his Theory of Relativity in the early 20th century, however, he suggested that time wasn't separate from space but connected to it. Time and space combined to form space-time, and everyone measures his or her own experience in it differently because the speed of light (300,000 km per second) is the same for all observers. In other words, if all observers have to agree on the speed of light being 300,000 km per second, then they can't agree on the time it takes for other objects to travel relative to them.

Einstein also suggested that space-time wasn't flat, but curved or "warped" by the existence of matter and energy. Large bodies in space-time, like the Earth, aren't just floating in orbit. Instead, imagine an apple resting on a stretched out blanket -- the weight of the apple warps the sheet. If the Earth is an apple, then we can imagine the Earth's blanket as space-time.

This means that someone moving through space-time will experience it differently at various points. Time will actually appear to move slower near massive objects, because space-time is warped by the weight. These predictions have actually been proven. In 1962, scientists placed two atomic clocks at the bottom and top of a water tower. The clock at the bottom, the one closer to the massive center of the Earth, was running slower than the clock at the top. Einstein called this phenomenon time dilation.

A further explanation of the bending of space-time and time dilation came in the form of a thought experiment called the twin paradox, devised in 1911 by French physicist Paul Langevin. If one twin lives at the foot of a mountain and the other lives at the top, the twin closer to the Earth will age more slowly. He or she would turn out younger than the other twin, though by a very small amount. If you sent one twin in a spaceship accelerating close to the speed of light, however, he or she would return much younger than the other twin, because high acceleration and large gravitational masses are the same in relativity. Of course, no one's gone so far as to send somebody's twin into high-speed orbit, but scientists proved the hypothesis true in the '70s by sending an atomic clock into orbit. It returned to Earth having run much slower than grounded atomic clocks.
__________________

ATAG Forums + Stats
Reply With Quote
  #7  
Old 02-29-2012, 04:09 AM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by Codex View Post
No two engines were ever identical. In particular the power output and emissions they produced where all different. While they were within tolerances and differences were very marginal, there were differences non the less.
Right.

And it's those differences that can account for differences in performance.

The point I was trying to make is that people should stop using the term "identical" when really they mean "similar". Because if they were identical, they wouldn't have differences.
Reply With Quote
  #8  
Old 03-01-2012, 03:10 AM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Without splitting too many hairs..

Most of the attributes that set one plane (or car) apart from another can not be 'simulated' on a $1000+ desktop PC with $400 worth of joysticks, throttle, rudders

Why?

Because most of the attributes that set one plane (or car) apart from another is the way it moves..

And as we all know our lazy-boy ain't going nowhere when we fly our games.

A lot of people confuse flight simulation with flight simulators.. A modern PC flight simulation game can and in most cases does run a far more complex flight model than the air force F16 flight simulators of the 80s and 90s..

Mater of fact most military and commercial (read air liners) flight simulators care very little about how realistic the performance values are..

Why?

Well because most military and commercial flight simulators are more concerned with training the pilot on how to make use of all the systems on board..

That is to say most military and commercial flight simulators 'ASSume' the pilot already knows how to fly.

But there are things that can be done short of a million dollar motion platform to simulate motion..

How?

Easy, because the human senses are very Very VERY easy to trick!

For example, in a stationary jet simulator (F16 if I remember) simulated the sensation of the air breaks by simply attaching a small motor to the shoulder harness (seat belts for car drivers).. Thus when ever the pilot would apply the air breaks, these motors would simply tighten up (read pull back) on the harness, which to the pilot felt like he was being forced forward into the harness.

All the brain needs is the visual and the physical 'que' from the sensation of the harness and the brian will do the rest (read fill in the blanks)

That is just one example, there are tons of ways to trick the human senses into thinking the body is moving when in fact it is not moving at all.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 03-01-2012 at 01:53 PM.
Reply With Quote
  #9  
Old 03-01-2012, 06:15 AM
theOden theOden is offline
Approved Member
 
Join Date: May 2011
Location: Sweden
Posts: 221
Default

I think ATAG Snapper is spot on, flight handing is all up to the local hardware settings, as such all controlled by us whiners, while flight modelling is all about the numbers put in there by Luthier and team.

Altering the axis curve can make wonders to the flying experience but despite that, I for one still can't hit a barn from the inside with my lovely Hurricane
__________________
Reply With Quote
  #10  
Old 03-01-2012, 08:38 AM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by theOden View Post
I think ATAG Snapper is spot on, flight handing is all up to the local hardware settings, as such all controlled by us whiners, while flight modelling is all about the numbers put in there by Luthier and team.
All there is to it IMO.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.