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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-26-2012, 02:40 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by JG14_Jagr View Post
The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.
Even if that is/was true.. Keep in mind that new game engines don't necessarily target the current crop of video cards and networks.. They develop a game engine with the intend of it lasting a few years.. Take IL2 for example, 10+ years and still going, but when it first came out the idea of 32 people in one server seem like a lot for most games. That and 1C made CoD much more modular, so as time goes by they will be able to upgrade 'parts' of it to keep in current.

Quote:
Originally Posted by JG14_Jagr View Post
WWIIOnline already exists.. it stinks, but it exists. And because they went for "Everything", then ended up doing nothing exceptionally well..
Agreed 100%

But based on 1C's track record of flight sims and from what some have reported from the Russian forums, 1C is not going to try and be everything to everyone. It appears that 1C is going to go down the ARMA path of FPS, land, sea and air. Where ARMA's 'main' focus is on 'realistic' FPS, and the rest is not as 'realistic'.. Thus if 1C takes that same approach, their main focus will be on 'flight' and all the other stuff will not be a detailed or realistic as the flight aspect. But I must say, based on the videos, the AAA positions, tanks, trucks, cars, etc all look much more realistic than anything ini WWIIOL or WOT.. Therefore I can see a lot of those ground vehicle lovers crossing over to CoD for a more realistic experience.

Quote:
Originally Posted by JG14_Jagr View Post
I'd prefer a much more focused package with highly detailed aircraft and a focus on the flight sim portion.
As do most of us here in the forum.. But the reality is the flight sim market is a very small one compared to the rest.. So to stay in the business of making flight sims they will have to open it up to others.. Or switch the way they do things, like switch to the pay to play model like AcesHigh or Warbirds, or switch to the pay per plane model like Rise of Flight
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 02-26-2012 at 02:42 PM.
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