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  #161  
Old 02-18-2012, 06:33 AM
illegalBeagle illegalBeagle is offline
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Default Request: marker smoke

Request: smoke for marking ground targets with delay time. We can already place the white narrow smoke object, it looks like a white phosphorus marker, but what would be cool is if it could be timed to appear at intervals after the mission start. I see missions with well concealed/camo'ed objects getting marked by ground troops, or a support plane. At the moment I play lots of games attacking ground units that are, frankly, too easy to spot from the air. I've always wanted to do a Burma mission with camouflaged Japanese targets getting marked for the B-25H's 75mm gun. Regular smoke with delay would be useful too.

Last edited by illegalBeagle; 02-18-2012 at 06:49 AM.
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  #162  
Old 02-18-2012, 06:45 AM
Fafnir_6 Fafnir_6 is offline
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Sigh....

It is because of sound mods that the community mod packs (UP, HSFX) will always be around - the stock sounds just don't satisfy a large part of the IL-2 community (me included). Swiss, I understand your concern about silent engines. CsThor, I completely understand why DT doesn't want to include community-made sounds mods because of legal concerns. The only people I don't understand are those who are satisfied with the stock sounds - but this is an opinion. Cliffs of Dover shipped with many engine sounds that seemed right out of IL-2. The result, a public outcry resulting in 1C/Maddox redoing a host of engine sounds ( the DB601 is acceptable now methinks). This is clearly a weakness of the IL-2 franchise. This is also an annoyingly difficult issue to address. I suppose we could have the option of having a toggle for selecting user sound samples only for single-player mode. This would somewhat satisfy me because I rarely play online but it still feels incomplete. For multiplayer, I guess the question is why do people care if someone is using silent engines sounds...Doing so means you are a cheater and a loser besides (and you are missing the point of a high-fidelity flight simulator). Are people's egos so tied up in their online performance stats that it is a big issue if a sonar-user kills them a few extra times? It has been stated that you can tell when someone is using sonar in multiplay. You'll know who they are and if they shoot you down, you'll know it was done unfairly. I'm still pushing for a toggle to select alternate sound samples from special location for both single and multiplayer. Everyone seems to have a position in this debate and this is mine. Hopefully a new way can found to make everyone happy with the stock game because I would be all ears.

Cheers and sorry if I seem grumpy,

Fafnir_6

Last edited by Fafnir_6; 02-18-2012 at 06:49 AM.
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  #163  
Old 02-18-2012, 04:22 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
I've got a cheap sound card and speakers, and it's not the sound quality that bothers me, it's the fact that so many sounds in the game are wrong.
I can really assure you that an U$S 65 X-Fi, will be a big surprise. I was surprised myself, specially with headphones. From starting the engine to hitting the trigger. Before that, all engines were almost equal, and all canons too.

It also makes a big difference with mods.
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  #164  
Old 02-18-2012, 04:50 PM
Gahab Gahab is offline
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I wish Do-217 and Do-17 become flyable... And He-111H22 mb...
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  #165  
Old 02-19-2012, 11:59 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
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Default Map light Dimmer control.

On night missions the Map lighting pays havock with your night vision ,a dimmer key would be a real help.
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  #166  
Old 02-20-2012, 08:08 AM
blowpipe blowpipe is offline
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Possebillity of makng 3 point landings with Me-109 G6
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  #167  
Old 02-20-2012, 10:14 AM
Fighterace Fighterace is offline
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Is that working radar for nightfighters be available for 4.12 or is that project shelved?
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  #168  
Old 02-20-2012, 01:40 PM
uradme uradme is offline
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Please if it possible remove the micro stuttering and the "Memory could not be read "error .....i think "Memory could not be read" error is related to micro stuttering!....Thank you!.Team Daidalos good job!

Last edited by uradme; 02-20-2012 at 01:45 PM.
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  #169  
Old 02-20-2012, 09:56 PM
Zorin Zorin is offline
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I asked this before without getting an answer from TD.

Can you implement a new bomber version of the Ju88 and He111 respectively?

The He111H-11 or H-16 could be easily created out of the H-6/H-12 models we have in game and would therefor only require little 3D work, mostly swapping of existing gun models, and altered FM to represent more powerful engines.

Same applies for the Ju88-A-4 fieldmods and late variants, which were upgunned and are as easy to create.
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  #170  
Old 02-21-2012, 01:25 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Zorin View Post
I asked this before without getting an answer from TD.

Can you implement a new bomber version of the Ju88 and He111 respectively?

The He111H-11 or H-16 could be easily created out of the H-6/H-12 models we have in game and would therefor only require little 3D work, mostly swapping of existing gun models, and altered FM to represent more powerful engines.

Same applies for the Ju88-A-4 fieldmods and late variants, which were upgunned and are as easy to create.
I think if someone is willing to do the modeling work to standards then the new types would be accepted. I'd love to see a Ju88C-6 for some east front train busting and strafing.
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