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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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What on earth is this?
Like others have said, performance and AI are the most glaringly obvious needs right now. |
#2
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As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect. You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here. How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment. |
#3
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Personally I don't see the need for the developers putting in different "game modes".
Everything needed to create different game ideas should be in the editor, if it isn't already I hope we get the tools that are needed eventually. For instance, a racing scenario could be created with making it so every player becomes his own "team/nation", setting up a few gates with area triggers inside and then making it so the triggers must be activated in the order of the race route (number of activations = number of laps), then set up victory conditions, the first to activate all triggers get x points, nr 2 gets y points and so on. I've not put much time into the editor so I don't know if this is possible or not. Setting up different scenarios fairly easily should be the goal of a good editor as that expands the game immensely. All the good MP maps I've played in IL-2 had good clear goals of what to protect and what to attack and it was clear where to fly and what to do. IMO clear objectives makes team play a lot more likely and immersion is also heightened. |
#4
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Also having to copy your game directory to another folder so that the latest patch doesn't automatically corrupt your modded game is a bit of a pain. Worst of all, new players have to do a certain number of things to get on the same page and be able to fly with the rest of us... 1. Install/Patch (no problem) 2. Find out what mod offers what they want. 3. Find a download link that's not a porn-redirect or expired. 4. Install the mod and hopefully not screw it up. 5. Get online and play. The biggest obstacle to this person getting online is that they have to talk to the "I'm old and hate new people and new things scare me and make me angry" forum members here. Does this new person want to have to listen to the usual suspects tell them to go play Wings of Prey a million times just because they want to practice without CEM or limited Ammo? Maybe they will ignore that, but they will still have to sift through a million "Steam is the devil" and "Why don't we have the correct number of rivets on the 110's wheel well cover?" to find the thread with the correct post to direct them to the proper mod. Why do the MG devs always have to rely on the fans to make their games interesting? |
#5
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I see what you're looking for with this thread. You want to know about what gameplay mechanics we want, not little fiddly details like FM or AI tweaks.
So, for gameplay elements. Co-op mission / campaign generator. The IL-2 DCG does an OK job of it, Lowengrin made a much better one. This is badly needed. Nobody wants to spend hours and hours making single missions. Something like SEOW for online VS campaigns. Now that I think about this, these things were alluded to as things that would come with CLOD back when it was called Storm of War... what happened? One fiddly technical bit that I just can't help but bring up (sorry); this game sorely needs a map / plane icon system like 777 Studios did for Rise of Flight. It's the only thing I can think of to end the current situation with the online community right now, which is people demanding full realism and then flying at treetop level (or below because LOL no tree collision) because there's no reflection off of cockpit glass making planes damn near invisible when they're below you. |
#6
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Anyway, IMO, having different servers running different types of maps/scenarios would not be as dividing for the community as creating the game modes that you suggest. Having racing and the like as standard parts of the game would maybe draw more people to the product, but on the other hand, most of them would not be interested in the heart of the sim, namely realistic WW2 air combat. Thus the community would become divided in different parts that play the sim for very different reasons. And honestly I think that something like that could damage the IL-2 brand. And don't get me wrong, I really don't mind different game modes, I would probably enjoy many of them, but I just don't think they should be built-in or at least not something you promote the game with. If interest is low for sims right now, the solution cannot be to incorporate different types of gameplay, this will only water down the product and ultimately transform it to something else. Who knows, maybe simulations have a bright future, with the amount of gamers today there's bound to be a few that will turn an eye to sims, but for that to happen sims need to be something different, not just compilationa of game experiences that can easily be had elsewhere. Simulations must be distinctly different from other games. Last edited by yellonet; 02-20-2012 at 08:05 PM. |
#7
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When my friends and I would play a round of SEOW we'd do random dogfights, or a co-op bombing mission, or do formation flying, or anything other than straight-up dogfighting since that got boring fast and we were waiting for everyone to get read for the real show (SEOW). Adding additional gameplay modes doesn't divide a community. It give them some way to kill time while still honing their skills while waiting for the real mission to start, or a quick diversion when they got shot down 5 minutes into a 2 hour op. I think the community has spoken and the developers will probably listen. "Don't give us anything other than dogfight, just focus on making more and more obscure or marginally different versions of planes and we'll be happy. All we want to do is fly dogfight after dogfight, and make sure this sim never becomes popular because we are afraid of new content or players." I don't know how many time I've read on these forums that members here would rather the game not be made than have realism options or have ROF style icons, or something else that would get other people interested. It's like just knowing that somewhere out there a player isn't flying "full switch" makes their blood boil. It seems that the CLOD community is sharing the same mission statement with the RIAA. "Anything new is EVIL! We will stick together in our little group, our numbers dwindling as our product dies a slow inglorious death because we didn't want to change with the times!" I'm not saying turn this into X-Wing vs. BF-109, I'm saying be open to new ideas. Unfortunately the devs listen to the people here and at the SU-26 forums, and that's why we have the correct font on the Hawker Hurricane's seat-recliner handle, but no CO-OP. Oleg, and now Luthier think that this very small, very insane, vocal minority represents the entire potential market for CLOD. The big numbers that are still left in the PC gaming community are MMORPG's and First person shooters. The MMORPG's save users stats, their accomplishments, and emphasize that they are part of a larger group, and their actions mean something. Even FPS's are starting to save stats and giving players upgrades and awards and other trinkets. They may be simple, be at least they acknowledge that players want their gaming to mean something other than, "HAHA, I shot down 1.5 planes for every time I died in this dogfight!" They are also really emphasizing teamwork oriented play, because they have done studies and know that players like to accomplish something as a group, and not just see who has the highest number of kills at the end of the round. Those studios, unlike 1C have money to spend on marketing research, and other things that ensure they deliver the game the public wants. All MG/1C did was listen to people complain that Tower bridge wasn't the right shade of gray, that the fields has obviously been tended by modern tractors, and that OMG WHY IS THE PILOT SO SMALL!?! That's exactly why we are almost a year into the gam's release and we still don't have a properly working game. I was hoping that there were enough reasonable people on these forums to echo what other people wanted (outside of here) but that's not the case. I've been to other forums where people ask if CLOD is work buying and the answer is usually, "It's broken, there is no game content and the community is horrible. They also mention that 90% of the posts are just "+1" and too many people end their posts by restating their user name and saluting "~S" which is just sad and makes actual veterans cringe. |
#8
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People will not have to build their own missions if they don't want too. There are missions and campaigns available online and the list will continue to grow. If these missions don't suit their sensibilities then its quite easy to learn how to make basic missions and then more complex mission with how to's posted by community members.
The new game engine, FMB and Triggers will allow far more mission types that the original series. At the moment the developers don't have the time to make them as they are still behind the eight ball finishing and optimizing the game engine etc.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#9
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hahaha puff puff |
#10
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A create your own custom plane mode.
I use to play the older flight Simulators back in the day and i remember how you could 'somewhat' create your own model planes and fly them. This would be awesome for this game as well. Be able to create your own flying machines and have fun with the physics engine itself. I dont care how hard or time consuming it would be to add this feature.. Im just saying my idea on what i would want to make this game more fun if everything was working perfect ect... |
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