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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 02-19-2012, 09:12 PM
Chivas Chivas is offline
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First off, the performance has to be improved, which should be addressed in the next patch.

Then the AI, and Commands, without that there is no game. Luckily I can get my flying fix online as AI and Commands aren't critical.

The game engines FMB, Triggers, etc should allow for all the games people can think of. Far more than what was possible with the old IL-2 which was the whole point of building a new game engine.
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  #22  
Old 02-19-2012, 09:53 PM
rga rga is offline
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- Radio navigation, GCI, and if possible, electronic-assisted night bombing devices such as Knickebein or X-Gerät. Airbone radar is my ultimate dream.
- Better management for multicrew bombers: gunners that inform incoming attack, bomb aimer who takes care of the bombsight, navigator that keeps informing me about my position (should not be always accurate), pilot who can do simple things such as flying straight when I'm using the bombsight, or flying to a certain heading.

Last edited by rga; 02-19-2012 at 09:59 PM.
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  #23  
Old 02-19-2012, 11:10 PM
speculum jockey
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Quote:
Originally Posted by rga View Post
- Radio navigation, GCI, and if possible, electronic-assisted night bombing devices such as Knickebein or X-Gerät. Airbone radar is my ultimate dream.
- Better management for multicrew bombers: gunners that inform incoming attack, bomb aimer who takes care of the bombsight, navigator that keeps informing me about my position (should not be always accurate), pilot who can do simple things such as flying straight when I'm using the bombsight, or flying to a certain heading.
The "flying straight and level" or along a certain heading would be very helpful. Maybe something along the lines of Silent Hunter III, where you can set up waypoints in the map. Nothing too complicated, but something to keep your pilot from attempting a barrel roll when you're lining up for a bombing run. Maybe even something as simple as a "lock heading" command when you're just lined up with the target. The pilot keeps it going straight and level and doesn't change direction or altitude unless it's trying to avoid a collision.
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  #24  
Old 02-19-2012, 11:47 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Level Stabaliser sensative to "trimelevator & rudder" would probably sort the stablity for the bombadier position,iL2 does it to a point but you tend to loose alt if your not careful.I Try to set the Bombsite before take off so it is an approximation of setting for when reaching the target.
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  #25  
Old 02-20-2012, 12:00 AM
Meusli Meusli is offline
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An Air Superiority mode.

Make an area in the centre of the map a capture zone, the team with the most aircraft in the zone capture it.

It would encourage more people to meet up in a certain area for dogfighting.
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  #26  
Old 02-20-2012, 12:36 AM
speculum jockey
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Originally Posted by Meusli View Post
An Air Superiority mode.

Make an area in the centre of the map a capture zone, the team with the most aircraft in the zone capture it.

It would encourage more people to meet up in a certain area for dogfighting.
Good idea! Maybe even have an altitude parameter so that people are not mowing grass with their props. Every time I go online I get a little ticked that most of the aircraft are skimming the ground or hiding in a corner at 20,000ft.
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  #27  
Old 02-20-2012, 01:32 AM
SKUD SKUD is offline
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Squadron Series- The most fun I ever had was flying as sim was the S3 events on Warbirds back 10 years or more ago. Getting a historical scenario whipped up with commanders on each side and squads given specific assignments by those commanders. Victory is a completion of objectives within a preset loss range and for the other side denying victory to the aggressor is victory. Maybe a good commander will win or maybe the better squads? Limited lives-If you bail over friendly territory you get another plane after a set time out. Die and you can go back to the quake server and practice. Events have a preset start time and a limited length. No AI no co-op. All living targets.
To me, and I know a lot of others, flying with your squaddies in a coordinated objective-based manner is the most compelling reason to fly and by far the most satisfying. Anyone can get good enough flying to shoot down plenty of enemies but it is something else to keep a cohesive formation in the air and fight as a team.
Now, can we do this without any changes to the existing CLOD? Yes probably, but maybe some tools to help organize multi-squad missions, like scoring tools, squad based briefings, recon photos and waypoint maps would help.
-SKUD
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  #28  
Old 02-20-2012, 02:17 AM
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Quote:
Originally Posted by SKUD View Post
To me, and I know a lot of others, flying with your squaddies in a coordinated objective-based manner is the most compelling reason to fly and by far the most satisfying. Anyone can get good enough flying to shoot down plenty of enemies but it is something else to keep a cohesive formation in the air and fight as a team.
This right here is the wording I was lacking. The racing, stunts, and capture the flag are good time-killers between real missions like what you just described. Give gamers a reason to not only shoot down the enemy, but fly well as a part of a bigger group, and you have a recipe for a sim that draws new players, moves off the shelves, and has a bit more staying power than what we have now.
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  #29  
Old 02-20-2012, 03:03 AM
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Feathered_IV Feathered_IV is offline
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I'm pretty easily pleased. Convincing AI chatter would improve things immensely. The current setup has just FOUR voice actors. Each one sounds like he's pulling words out of a hat and reading them with different expressions.

That and ai crews that actually do their jobs (but that will never happen).
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  #30  
Old 02-20-2012, 03:19 AM
Codex Codex is offline
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