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#1
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-Not likely, this game is too old , it's better to improve it in other areas IMO. -Not simple to make it realistic and easy on PC. -Prepare the material with bombers formations and attack patterns. Ground attacking will get some attention in 4.12
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#2
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-A huge chunk of is is already written down in my manual in the signature. What is missing are complex USAAF formations, from basic 12 ship combat boxes to simple 18/21 ship formations with out step downs (staggering inside elements) to Javelin Down and full 18 ship combat box formation, like this: VIDEO GALLERY / Historic Footage Even if a map maker builds this kind of formation, there is no group cohesion or AI. In best scenario it will work until the formation reaches a turning point / waypoint. If TD would really like to pursue this matter, I am willing to help / share my materials.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#3
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I would like to have an option of adding kill marks on your plane
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#4
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MSpaint... Photoshop... anything.
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#5
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There was a program put out a few years ago which allowed you to edit your skins to add various kill markings. It might still be available on Mission4Today.
But, yeah, if you've got the right clip art, any graphics editor which can handle .bmp files will work. I'd put in a plea for a tweak to the GUI which changes the kill markings on the "scoreboard" you see at the end of your mission based on the nationality of the plane you shot down and the air force you're flying for. |
#6
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it will be great to see the Beaufighter backseat in the sim with the rear gun.
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#7
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1) Better ship AI, (avoid sunken ships, minor evasive maneuvers as in COD)
2) Ship convoys, or task forces. 3) Selectable Explosive cargo for when destroying those ships they blow up, instead of just sinking slowly. 4) An object that generates panicked people when doing low level passes. (there was an AAA mod, that have this implemented, but for some reason it was abandoned) like when strafing vehicles columns. 5) Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery. |
#8
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IMHO roads are the ugliest feature of the game’s landscape, made of straight, oddly zigzagging sections. Is there any chance to make them look like real-life roads?
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#9
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The only file of significant size being overwritten from patch to patch is files.sfs (which is around 30MB). So the combined size of patches (from '46 dvd you need 4.09m + 4.10m + 4.11m) would be around 2GB. It's not that is hard to put them together (i can probably do it in 1 minute + archiving time) but there's just not much reason reason to. Especially with the mega patch already available on mission4today.com.
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#10
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ZFR3 for Hs129B-3
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