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#51
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i dont know if the game engine could handle it, but flying through propwash and tip vortexes would make things interesting...
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#52
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I would appreciate several input device profiles.
My default throttle quadrant would be mapped to standard 1st lever - throttle 2nd lever - prop. pitch 3rd lever - mixture however for bombers I would like to have profile like 1st lever - throttle for left engine(s) 2nd lever - throttle for right engine(s) 3rd lever - combined prop. pitch for all engines and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim... |
#53
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[rts] UseSmartAxis=1 The mixture HOTAS option is missing though. There is a prop pitch HOTAS option. Just select all engines again after firing them up and it will work for all.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#54
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Thanks T}{OR, but my issue is not with assigning these functions to the axes, but to have these assignments saved and be able to switch between them without manually remapping.
In one mission I am fighter, so I want my fighter profile (one throttle). In the next one I would like to try some bombing in IL4, so I would like to switch to the bomber profile (left and right throttles) without manually remapping. Of course I could have one throttle to control both engines, but that is so uncool... Last edited by FrankB; 02-06-2012 at 06:37 PM. |
#55
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So, the simple thing to do is just have one set of sounds you can hear with the engine running and one set you can hear when the engine is off. Alternately, have an server option that allows the host to control sound levels. |
#56
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![]() Also slightly different, you can also have different responses for you joystick and different axis by doing this, from the arming screen, ![]() you can then select 1 out of 4 possible, ![]() Last edited by fruitbat; 02-06-2012 at 06:57 PM. |
#57
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Quote:
/me is going to create another user after so many years spent with John Doe. |
#58
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Of course if you were in the middle of a dogfight mission you'd have to disconnect and reconnect, but that's no big problem unless your a score whore ![]() Last edited by fruitbat; 02-06-2012 at 08:20 PM. |
#59
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Hi DT,
I noticed that the Il-2 multiplayer feature saves a list of the IP's of servers that the user has joined. Would it be possible to allow the user to enter a name or comment to help remind him which IP goes to which server? I use Hyperlobby, but because I'm also using a markings replacement program (to get Hakaristi and swastikas), the game starts up and simply goes to the home screen, and I have to join the game manually from there (but the server IP is loaded in the drop-down list). It would also be useful if hyperlobby ever went down (as it has before). EDIT - would it be possible for the game to remember gun convergences for each aircraft, or at least, aircraft type? I typically only use 100-150 for early war fighters, 200 for mid-late war fighters, and 1000m for ground attack aircraft (Il-2 and Ju-87 etc). It can be annoying when I've forgotten to change convergence and end up having my AP cannon rounds crossing each other at 100m instead of busting a tank ![]() Last edited by Luno13; 02-06-2012 at 10:30 PM. |
#60
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I want perfect water
I read a post from 2009-2010 that Il2 1946 requested OpenGL 2.0 and I have OpenGL 2.1, but an Intel HD graphics (PS: It can't be the cause, because I run the game very smoothly). 1. Can you do another graphic card support in the option for Intel HD graphics (not 2000/3000 just normal card) to have perfect setting? 2. You can use this for directX 9.0 or 9.1 for wave support http://software.intel.com/swfinder/prod ... n-sdk.aspx http://www.youtube.com/watch?feature=pl ... AV6LTBlp5A ---------------------------------------------------------------------- WISHLIST Graphic - Perfect setting for DirectX - water=4 from Carmaster - smoke shadow for DirectX - Intel HD graphics support for the game - Antialiasing option in the game - More option in the option menu (in-game) instead to go into conf.ini - Forest with seperated trees like COD (need optimization) or just HD trees for forest - 3rdeye smoke-fire effect - Realistic cloud - New texture 4096x4096 pixels (sorry for russian http://---http://dispersalfield.ru/m...m1&topic=705.0) - New ground texture for all default map --- http://allaircraftsimulations.com/fo...2&hilit=desert - Moving trees with the wind - 3D crater decal - New smoke from crashed plane - Better effect (smoke, explosion, etc.) - Try to have grass (lol) - self shadowing + cockpit shadow - New real historical roads and railway - New maps - Desert online and Sand of time from Redko --- http://www.sas1946.com/main/index.php/topic,7458.0.html - Tunisia from Redko ---- http://ultrapack.il2war.com/index.php?topic=3838.0 - Great Britain with campain - France - Hawaii/Pearl Harbor from porto72 -- download link for you daidalosTeam : http://www.mediafire.com/file/jgt2onmii1n/map.zip - Retextured Iwo Jima -- http://allaircraftsimulations.com/fo...o+Jima#p344228 - New planes - Do-17 - TBFM Avenger - TBD Devastator - SB2C Helldiver - B-17 - More fyable torpedos : B5N and/or B6N - New object - USS Enterprise - IJN Battleship Yamato - Wide screen support and more that 4 controllers - tail warning radar.(for : P-38,P-47,P-51...) Gameplay - changeable places of plane spawning on carriers - Possible respawn in coop mission (take place of AI planes in the list) - Possibility to have an option under 'Ground control' to rearm/repair/refuel at base with a little animation or not (Multiplayers only) When you do that, you learn your points too, because you land. - propwash - Better ship AI, (avoid sunken ships, minor evasive maneuvers as in COD) - Ship convoys, or task forces. - An object that generates panicked people when doing low level passes. -- civilian and/or civilian vehicles - Level Autopilot for Bf110. - More AI commands: Two options for the AI Bombers / Bombdropping Planes: 1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where. 2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead. And also a new AI option for Flighters in FMB: 3) "Target Priority" do define if they should rather engage the Bombers or the escort. 4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations) Other - correct markings for USAAF fighters/bombers for ETO and PTO - swastikas on German planes (I know, but it's historical and there is no film, plane model/replica, or even sim without them) - New map for mission builder - Creating airport in mission builder + deleting default map trees ot put the airport Instead to put stationnary ship and have trees in the airporté - Better AI - Beaufighter backseat - stepdown for bombers when flying in formation - Adding killmark on your planes (campain only or if it's possible multiplayer too) - Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery. - MegaPatch 4.12m for the people who have 4.07m Last edited by nic727; 02-11-2012 at 05:11 PM. |
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