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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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Your system seems stronger than mine but yet I do not ever have crashes...really makes me wonder the why ![]() I find that interesting too, one on one I rate AI at a 9 or so. I have him set at normal flight in the action page...it all just makes me wonder how so many others have problems. They do get hits on me, but nothing like the old Il-2 marksmen ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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It isn't just a problem of weak mission building imho.
I built a mission myself in which I comand the AI 109 to escort Do17 to their targets. I repeat the escort command for every following waypoint, but as soon as some Hurricanes attacking the bombers, the 109 are engaging..... fighting for some poor minutes and then heading home, leaving the whole bomber group alone on the whole upcoming flight and ignored the next waypoints totally. One time the whole bomber group on the other side began to dive randomly after being attacked by the Hurris and made a huge right turn, allthough only 1-3 bombers were damaged a little. It shows that there are some general (and I won't say minor) problems with the AI behaviour. Last edited by III/JG53_Don; 02-08-2012 at 09:40 PM. |
#4
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Ive never lost a 1 on 1 dogfight with the AI, and i dont expect any body else has.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
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If you did lose, you could join the only club with 1 member. Fly the BOB II WOV, and you'll be amazed what AI can do. |
#6
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[QUOTE=SlipBall;388975]Your system seems stronger than mine but yet I do not ever have crashes...really makes me wonder the why
![]() Just to be clear I have never had issues with game crashes. I just stated that for all those that do. They don't care about ai when they can't even run the game. COD runs great for me but still has vibrating tree shadows, micro-stutters, etc. I could put up with those but cannot deal with ridiculous, robotic, ai. When I play ROF (which is far from perfect) when dogfighting it feels like there is an actual pilot in the plane I'm chasing. Never get that feeling in CLoD. |
#7
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If you circle the base, let the ground operator give you permission to land. You'll notice they invariably call out the planes that should join the circuit, and start from last position in the flight to the lead being last. If you jump the gun, and land before you are cleared, with the rest of your flight still following you, no wonder they are crashing into the ground.
As the ground control calls for each plane, you'll see them leave your formation, and begin their final approach. After they have been given their final clearance, they will land, and the controller will call out the next aircraft to join the pattern. If they are members of your flight, then you will be the #1, and you should be landing last. Following these procedures, the landing rate of the AI is nearly 100% if they aren't badly damaged. |
#8
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Yes this is true!...user error ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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Ummmm that's great if you're not damaged and need to land immediately, not neccessarily at an airport.
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