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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 02-02-2012, 06:37 PM
Continu0 Continu0 is offline
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Location: Luzern, Switzerland
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Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
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  #122  
Old 02-03-2012, 11:27 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
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Location: El Cazador, Buenos Aires
Posts: 423
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Type of improvement:
graphic details

Explanation of proposals:
will be an improvement in the glass of the canopy, that can see shinning marks details when we see to the sun, like is in DCS?. example photo.

Benefits:
more realism
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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Last edited by zakkandrachoff; 02-03-2012 at 11:29 AM.
  #123  
Old 02-03-2012, 12:11 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
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Location: El Cazador, Buenos Aires
Posts: 423
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trees.
Type of improvement:graphic, realism. better online playing

Explanation of proposals:this is not only a theme of graphics, is an important thing that i read in almost the COD forums. The problem is more big when is online. Is about the Trees, and the setting for kick away them.
instead of take away the trees putting low setting, for me, is better and more real, put 2D trees.
and In almost the videos, there are not trees, and are not nice to see, and this is not so good for someone that see this searching for the newest sim and sink, "no trees": this is prehistoric simulators.
so, my little advice is to change setting "NO TREES" for "2D VERY BASICS TREES", like trees of DCS or IL2 old series.
dont all have in our machines 2GB videocard DDR5 and I7.

and like always, sry my bad english

Benefits: better realism playing in offliners and online dogfights in low hadware machines. don't get like old sim.
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my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
  #124  
Old 02-03-2012, 09:09 PM
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il_corleone il_corleone is offline
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Join Date: Jan 2011
Posts: 204
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Type of improvement:
Graphics

Explanation
Bring back the old Colors for the first versions of the game,without any bad performance, they looked more realistic and immersion in the canopy, for sure

Good Things
The game it will be more immersion

Last edited by KG26_Alpha; 02-06-2012 at 04:43 PM.
  #125  
Old 02-05-2012, 09:54 AM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
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Posts: 209
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Type of improvement:
Optional Chocks In/Out toggle

Explanation of proposals:Speaks for itself realy

Benefits:In for engine warm up eliminates need for parking break or holding breaks & stops movement of aircraft until the chocks are released.
  #126  
Old 02-06-2012, 10:39 AM
Sutts Sutts is offline
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Type of improvement: Fuel cock switching behaviour

Explanation of proposals: Currently, when you switch off the fuel cock the engine quits immediately. In reality, there was enough fuel left in the lines to keep the engine running for a while before fuel starvation kicked in. It would be good if the devs could implement this more realistic behaviour.

Benefits: Greater realism. The Spit II manual states that the fuel cock should be switched off before killing the engine using the slow running cut-out. We can't do this currently as the fuel cock kills the engine before we have a chance to use the cut-out switch.
  #127  
Old 02-08-2012, 06:15 AM
xpupx xpupx is offline
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Posts: 37
Default a couple of things

A few
Questions
• Radio Commands (to AI or to Ground/ Radar control)
• Will we ever see any more Allied Bombers in this game?
• Will the UK map ever be fixed (water in places it should not be, long grass the catapults aircraft 20' in the air, Hangers that are too small to get the aircraft out of, Water that ships or float planes cannot sit on)
• Will we ever get the rear vision mirror fixed in the British fighters? (badly pixalated an magnafied)
• will we ever get launcher exe has stoper working fixed?
• Aircraft navigation and landing lights?
• AAA spotlights that are bright enough to be visible from a distance?
• Acoustic directional finders working and linkable to AAA?
• Simple triggers in FMB instead of having to use complex scripts?
• Map expansion to incorporate the rest of Europe?(Not just Russia)
• AI that works? (inferior fighter group will still not attack superior bomber group)
• Splined roads that show up in multi player?
• Sirens that will go off when a base is under attack?
• Win Lose Triggers?
• A way to use the unhooked buildings in FMB?
• A comprehensive FMB user manual?
• Working weather?(including rain and heavy cloud)
• Maybe an SDK?(with user manual)
• A British fighter quick look button to see you compass?
• Frame rate issues on takeoff on grass runways and over cities?
These are a few of the issues off the top of my head I would like to see address before any talk of expansions or add-on's!

Last edited by KG26_Alpha; 02-08-2012 at 05:54 PM. Reason: Added GRAthos's question to the list.
  #128  
Old 02-08-2012, 04:34 PM
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VO101_Tom VO101_Tom is offline
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Location: Budapest, Hungary
Posts: 799
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Type of improvement: Failed Chute Deploy

Explanation of proposals: The death rate due to bad parachutes should be less. Our experiences is very often killed the pilot because of this. Especially if the pilot is injured, it is almost certain death. Currently the "bail out" does not mean escaping, or giving up a fight, but the greatest chance of KIA. Sadly, most of the pilots rather teleports from the aircraft, than to jump out. It also would be good if such injury, which makes it impossible to open the parachute, indicate somewhere. Then I would not jump out, I try to emerg. land somewhere...
(Any info, what percentage calculate the program of the successful / failed chute opening?)

Benefits: Dunno... the chute save lives... or something like that...
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  #129  
Old 02-09-2012, 10:15 AM
Red Dragon-DK Red Dragon-DK is offline
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Location: Denmark
Posts: 213
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Type of improvement:
playing tracks

Explanation of proposals:
When playing track, recorded from a full real server, it is not possible to review it for outside view. + and option for rewind the track. + a quick track option, when in flight.

Benefits:

Analyse your flight from a real dogfight against other humans, flying in full real settings and learn from your mistakes. Making great videos from the same and be able to use it as a training tool in your squat or public on the net.

~S~

Last edited by Red Dragon-DK; 02-12-2012 at 02:22 PM.
  #130  
Old 02-09-2012, 03:49 PM
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Osprey Osprey is offline
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Location: Gloucestershire, England
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Quote:
Originally Posted by Continu0 View Post
Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
Furthermore they all break together and in formation. IRL the formation would have scattered.
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