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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-28-2012, 03:02 PM
Force10 Force10 is offline
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Originally Posted by bongodriver View Post
They never said they are holding features back for the sequel, they said the big fix is so big that implementing more features will have to wait untill the sequel....big difference, no conspiracy there, no suggestions we are being held to any ransoms.
OMG. Actually, for once bongo, I agree with what you said. I did phrase that wrong. I should have said "won't make it until the sequel". Yes, no conspiracy, but still made a lot of folks unhappy...except you I imagine.
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Old 01-28-2012, 03:09 PM
Force10 Force10 is offline
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Originally Posted by bongodriver View Post
if you step back and bother to listen to me that happens sometimes.......

me? happy?
I guess I was thinking that because I was responding to Phat's observation when he said
"When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel"

Meaning, that the features will be there and just need to be unlocked by purchasing the sequel. Meaning held over. But thats just an observation and 1C never said it like that.
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Old 01-28-2012, 03:18 PM
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bongodriver bongodriver is offline
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Originally Posted by Force10 View Post
I guess I was thinking that because I was responding to Phat's observation when he said
"When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel"

Meaning, that the features will be there and just need to be unlocked by purchasing the sequel. Meaning held over. But thats just an observation and 1C never said it like that.
it's a good observation......maybe Phat can enlighten us?
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  #4  
Old 01-28-2012, 03:49 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Force10 View Post
I guess I was thinking that because I was responding to Phat's observation when he said
"When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel"
You left out a key part of Phat's quote

Quote:
Originally Posted by Phat
Dont quote me on this.... but.. When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel
Which I think even you will admit changes things a tad

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Originally Posted by Force10 View Post
Meaning, that the features will be there and just need to be unlocked by purchasing the sequel. Meaning held over.
Which is how RoF does it.. Basically when RoF comes out with a patch, the patch contains all the new features (planes, scarfs, etc) but you will not be able to make use of any of those features until you go online and buy those features which in turn un-locks the code in the patch for you to make use of them.

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Originally Posted by Force10 View Post
But thats just an observation and 1C never said it like that.
True

The last time Luther spoke about this he said CoD sequals would follow in the footsteps of IL-2 sequals

Where you would have to allready own CoD and the sequal would be an addon which includes 'upgrades' and new 'features'

In this case BoM being the new featrues as in planes, maps, etc.

In the past that was a seperate CD/DVD, but what with STEAM involved, it could work much in the same way RoF does it.
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Last edited by ACE-OF-ACES; 01-28-2012 at 04:01 PM.
  #5  
Old 01-28-2012, 04:20 PM
kalimba
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Default To the Anti-Whiners

Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !
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  #6  
Old 01-28-2012, 04:58 PM
skouras skouras is offline
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Originally Posted by kalimba View Post
Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !
AGREED
Nice shots by the way,,i wonder if will see this kind of beauty in our loved sim one day
  #7  
Old 01-28-2012, 06:20 PM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by kalimba View Post
Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !
I may be wrong but, the first release was very close to this (except for the fires pictured at the burning Blenheim).

The only problem then was that the fps was <10 and sli was not working.

I can not make 1c responsible for the low fps (says Athos while ducking for cover...), all this amazing graphic detail requires hardware ressources.
And finding new HW is easier (although costly) than finding new flight simulations

But I expect the bugs to be ironed out with priority.

~S~
  #8  
Old 01-28-2012, 06:30 PM
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bongodriver bongodriver is offline
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And finding new HW is easier (although costly) than finding new flight simulations
N'uff said
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  #9  
Old 01-28-2012, 04:36 PM
Flanker35M Flanker35M is offline
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S!

So..basically. Luthier & Team should release a WELL documented SDK for CoD and oh boy would the community do something with it. Sure not all top notch, but I think the best of them would be VERY nice. Problem solved. Eh?
  #10  
Old 01-28-2012, 05:06 PM
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jamesdietz jamesdietz is offline
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Originally Posted by Flanker35M View Post
S!

So..basically. Luthier & Team should release a WELL documented SDK for CoD and oh boy would the community do something with it. Sure not all top notch, but I think the best of them would be VERY nice. Problem solved. Eh?
Amen:
http://www.sas1946.com/main/index.ph...c,21274.0.html
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