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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #271  
Old 01-28-2012, 10:44 AM
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Originally Posted by SlipBall View Post
What I believe is that others feel the same about the situation...if sales are poor, it didn't have to be.
Ah that old chestnut......thers others that seem to feel the same way I do.
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  #272  
Old 01-28-2012, 10:50 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Sternjaeger II View Post
Squash the bugs,sort your core product out, THEN work on other projects. I'm sure there are still a lot of things that can be fixed and/or implemented in CoD in terms of 3d modelling.
Isn't that what Luthier just said?

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Originally Posted by BlackSix;384928 [I
PS And I’d like to point this out one more time. There is no conflict between the old and the new. We have one team that works on a single overall task, that is, improving the Il-2 series. Whether it is a new sound engine or a new graphics engine, we don’t make them for CoD or for the sequel. We make them for IL-2 Sturmovik.[/I]
  #273  
Old 01-28-2012, 10:52 AM
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Originally Posted by bongodriver View Post
Ah that old chestnut......thers others that seem to feel the same way I do.


Yes there are, and I hope that the plan all works out in the end...still scratching my head though
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  #274  
Old 01-28-2012, 10:54 AM
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Originally Posted by SlipBall View Post
Yes there are, and I hope that the plan all works out in the end...still scratching my head though
Were all in the same boat, why some people believe wild speculation is going to help leaves me scratching my head.
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  #275  
Old 01-28-2012, 11:09 AM
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Originally Posted by Qpassa View Post
Memory leak...months? what a pity
Thanks
Can I ask a stupid question? What is a memory leak? Plus how is it effecting COD? Two questions then.
  #276  
Old 01-28-2012, 11:15 AM
JG53Frankyboy JG53Frankyboy is offline
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the game is putting stuff in your PCs memory till its 'full' and your game is stopp running because it does not overwright the old stuff.

this is happening very different for every users PC. This was 'introduced' with the last patch.



I personaly wondering why 1C deos not use the big benefit of STEAM and is releasing small patches with lesser fixes (not that there are none ). Sure, it would need that someone is working on these smaller things.
As examples
Bf110 canons
Ju88/Blenheim bombbaydoors
Ju88/BR20 compassystem
Gunnerhandling

even FM/DM/CEM fixes for several planes are still worked over i hope.....


This focus on the "mother of all patches" is propably not the best decission for their reputation IMHO
  #277  
Old 01-28-2012, 11:21 AM
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Originally Posted by JG53Frankyboy View Post
the game is putting stuff in your PCs memory till its 'full' and your game is stopp running because it does not overwright the old stuff.

this is happening very different for every users PC. This was 'introduced' with the last patch.



I personaly wondering why 1C deos not use the big benefit of STEAM and is releasing small patches with lesser fixes (not that there are none ). Sure, it would need that someone is working on these smaller things.
As examples
Bf110 canons
Ju88/Blenheim bombbaydoors
Ju88/BR20 compassystem
Gunnerhandling

even FM/DM/CEM fixes for several planes are still worked over i hope.....


This focus on the "mother of all patches" is propably not the best decission for their reputation IMHO
the reason they are making a 'mother' patch is because the code for the whole graphics engine is being re-written, this would make small hotfix patches useless once the new engine is done which is a massive waste of time and resource, this has been extensively discussed.
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  #278  
Old 01-28-2012, 11:26 AM
Dano Dano is offline
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It is also possible that the memory leak is gfx engine related and does not exist in the new code, but that we wont know until it's released.
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  #279  
Old 01-28-2012, 12:37 PM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by bongodriver View Post
the reason they are making a 'mother' patch is because the code for the whole graphics engine is being re-written, this would make small hotfix patches useless once the new engine is done which is a massive waste of time and resource, this has been extensively discussed.
so, as example, the opening of a bombbaydoor or a canon change in a plane are graphicengine related ?
strange, but than.......ok, lets wait.
  #280  
Old 01-28-2012, 12:40 PM
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Originally Posted by JG53Frankyboy View Post
so, as example, the opening of a bombbaydoor or a canon change in a plane are graphicengine related ?
strange, but than.......ok, lets wait.
every small patch they make will take time away from making the big fix which will address the important issues like optimization, CTD's, frame rates etc, these are the issues that affect larger groups, individual prefferences can have no priority in deciding what to patch.
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