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#201
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Most people got the software they wanted, it just needs fixing, I am amazed at the things people complain about, I have had plenty of games in my time that didn't run well on release, crashed all the time, they needed loads of patching, COD doesn't sound like the biggest offender in history at all.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#202
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To Black Six & Luthier,
Many thanks for the information on the problems the team are facing at present and enlightening us as to why it has taken ,and will take more time still.The additional complexity of the new product over the il2 1946 series is now more understandable.I am glad to hear the BoM release will be merged with CloD ,this also makes it clear that the existing known issues with the present release wiil be fixed before any seqel . Fellow forum Members In the past as others do I have vented my views about the state of the release: ![]() I am now looking foreward to the eventual rectification and resulting patch(s). I belive now would be a good time to put it behind us and be more positive about the games future as any further venting is only repeating what many others ,including me, have already said again & again & again &.......... ![]() Were not there yet but closer than we were before ![]() PS:Luthier Please look it no a better Coop Gui as a lot of members would like this changed. ![]() |
#203
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For those of you doubting the 1 year / aircraft timeframe;
I've been working with FS aircraft for the past 4 years-- and worked with dozens of payware companies. Generally, an aircraft is pushed out in ~3 months, and can easily take up to 4-6. Tubeliners for FS take even longer (systems coding is not easy). Note, that this is with a full dedicated team, working one ONE aircraft-- for an already established sim with well-documented features. However, we have the added advantage of not worrying about; damage models, LoD's, damage states, components, 100% accurate collision boxes, etc, all of which are incredibly important in CloD It is completely reasonable to use at least 6-8 months per aircraft in development then + testing it and making sure it flies according to specs. |
#204
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@ Force10 - A game I waited and waited for nearly 10 years to arrive - Stalker Shadow of Chernobyl - I bought a whole new system with Windows Vista for it only to find the exe crashed within seconds of launch on vista until the first patch - by which time several friends had ruined the story for me!
Rise of flight wasn't too great at launch either and took a year to be patched to a decent stage. Eitehr way though, comparing CloD now to CloD at launch and it ahs come a hell of a long way and promises to continue to grow and bring us all new things! V |
#205
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Maybe a nice pic will bring this thread a bit more ON topic... let's hope so
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#206
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Yes, English in not my first language. And yes, you understand me perfectly what I want to say. ![]()
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AMD Phenom X4 955 BE 3808 MHz ROG Crosshair III Formula PATRIOT G series DDR 3, 4 x 2 GB (8GB) 1600 MHz Inno3D gtx580 1.5G Philips 220 CW Windows 7 Enterprise 64 Bit |
#207
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Nice Rata. Release the patch when it's ready...
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#208
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Brace yourself to be called a liar or worse.. Why? Because self proclaimed experts who have never done any of this type of work have already spoken and determined that it does not take that long to do. And the only way it could take that long is if 'you' are 1) a liar 2) not managing your team very well 3) stupid 4) all of the above Just a little heads up! But I not being one of those do want to thank you for providing some insite as to how much effort does go into doing what you do! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#209
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By rights any game that ever had a patch was broken to some extent, yes 7 years development obviously wasn't enough time but I guess UBI put the screw down on them to release and the public were getting anxious.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#210
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forbiding any kind of TV advertising aimed at kids...No more raging heartpounding ads with planes and cars flying around like magic....They were not hoax...They were called: misrepresentative of the real attributes of a specific toy...Therefore causing a loooooooooooooooooots of disapointements, crying and whining, even though the Parents paid big money for those toys. The Makers like Hasbro , Mattel and all the others opposed this law by stating that they were just showing what could be done in certain situations, and with lots of illegal pills of course. But the fact is, even though kids are whiners by nature, and uneducated young brats for many of them, the court ruled that you just cant advertise a product that wont do what is ''promised'' by the understanding of this particuliar clientele. Even if it is obvious for a grown and intelligent average person. ![]() |
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