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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 01-15-2012, 09:00 AM
Dano Dano is offline
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Quote:
Originally Posted by cheesehawk View Post
No, but if I look in the morning (my time) there might be guys back on from a look the evening before. When I have more time, I fly both before and after work, sure I'm not the only one who comes on more than once per day. God forbid someone is actually flying 8-10 hours a day, this isn't WoW!
Oh dear...
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Last edited by Dano; 01-15-2012 at 09:11 AM.
  #32  
Old 01-15-2012, 04:44 PM
Sven Sven is offline
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RoF? Last time I fired up that game the players were around a 100. Might have logged on at a wrong time though.
  #33  
Old 01-15-2012, 06:20 PM
ATAG_Bliss ATAG_Bliss is offline
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Here's about 1.5 weeks worth: http://216.52.148.29:2012/ATAGStats/ATAGStatsV1.html
Almost 2000 people - not to bad me thinks.

And I've never seen ROF have 200 people. It's rare to have 50. Actually we usually have more on a single server in IL2COD than all of rof mp combined.
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  #34  
Old 01-15-2012, 09:37 PM
Dano Dano is offline
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Originally Posted by cheesehawk View Post
Do you have indications otherwise? There's less than 100 active players at any given time. Some probably roll over to multiple time zone's prime time. Certainly this does not have the numbers of RoF, DCS A-10, or even old IL-2. What's the numbers in the West? Can we reasonably expect another western allies expansion, or will this focus towards where the sales went from here on out?
Learn some maths and stop making ridiculous assumptions would be my recommendation...
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  #35  
Old 01-25-2012, 12:58 AM
NedLynch NedLynch is offline
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Quote:
Originally Posted by ordway View Post
Type of improvement: Gameplay (Campaign)

Explanation: of proposals: Add the campaign format of the original Red Baron simulator (the best flight simulator campaign I have ever played). For COD, this would mean in offline campaign mode, being able to first lead a flight, then lead a section then a squadron. Also it would mean getting the ability to get the best new planes' features first (metal ailerons, semi-no negative g cutout, pick of the best aircraft in the squadron (it performs a little bit better than others, climbs a little faster than others, has tighter controls, etc.). Thirdly, you would be able to choose a personal airplane marking as well as choose the pilots who fly with you.

Benefits: This would add more fun to COD, get higher magazine reviews and get more customers to buy the product so you can make more money.
+1

Not everybody here is an avid online player, in fact I believe a survey had shown it's about half and half.
A good DCG is sorley needed and would add infinite replayability to the game, right now I shelved the game due to the very meagre offline content.
No technical issues here whatsoever, I love the game but the lack of a DCG just makes for a very boring offline experience.
  #36  
Old 01-25-2012, 07:32 AM
Ataros Ataros is offline
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Quote:
Originally Posted by NedLynch View Post
right now I shelved the game due to the very meagre offline content.
If you flew all offline campaigns hosted by airwarware.com linked to in my sig already (1), you may want to try a dynamic engine developed by Octocat.

The thread is in Russian but the addin/engine is in English. It is not final yet but looks fantastic. Is created based on ideas of ArmaII - Warfare и CTI.

http://www.sukhoi.ru/forum/showthread.php?t=73973

Settings screenshot http://www.sukhoi.ru/forum/attachmen...8&d=1326704528

Octocat speaks English and is present on this forum too.

Last edited by Ataros; 01-25-2012 at 07:35 AM.
  #37  
Old 01-26-2012, 12:55 AM
NedLynch NedLynch is offline
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Quote:
Originally Posted by Ataros View Post
If you flew all offline campaigns hosted by airwarware.com linked to in my sig already (1), you may want to try a dynamic engine developed by Octocat.

The thread is in Russian but the addin/engine is in English. It is not final yet but looks fantastic. Is created based on ideas of ArmaII - Warfare и CTI.

http://www.sukhoi.ru/forum/showthread.php?t=73973

Settings screenshot http://www.sukhoi.ru/forum/attachmen...8&d=1326704528

Octocat speaks English and is present on this forum too.
I will give the DCE by Octocat a try. The offline campaigns on airwarfare I did play to a good extent and I also tried the other DCG available there, but I am indeed looking for a really comprehensive DCG.
The community developed ones are great and I very much appreciate the effort and time that went into making them, however they are not quite of the comprehensive type, due to fully understandable restrictions either by the tools that are available to whoever tries to make a DCG or personal time restraints.
An official DCG would be obviously very nice, maybe we'll get one with the battle for moscow......
  #38  
Old 01-27-2012, 05:14 PM
Megahurt Megahurt is offline
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Default what a waste

It really sucks you cant take advantage of the french half of the map to design some good bombing missions. The stupid Blenhiem bombsight is screwed up and thats all we get?

Even a flyable mosquito or wellington or lancaster would be good. How could they make the game without a working allied bomber?

One thing that would be great... add guns to the bi planes on both sides and theres a whole new game. This scenery and trains etc. is so awesome at 90 mph.

A few simple fixes and this game would really rock.
  #39  
Old 01-27-2012, 05:41 PM
csThor csThor is offline
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Go buy some decent history books, Megahurt. They may tell you why the Blenheim was chosen ...
  #40  
Old 01-27-2012, 08:03 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by Megahurt View Post
The stupid Blenhiem bombsight is screwed up and thats all we get?


The Blenheim bombsight works perfectly in the current version of the game. The FM needs a rework but it's flyable anyway (hard and nothing to do with the real Blenheim, but flyable).
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