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#91
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people can build a plastic model in an hour, but to do a nice job of it will take considerably longer, same goes for 3d modelling.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#92
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#93
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As far as highjacking a thread, I'm not exactly sure what that is. I was merely responding to some dingbat who was beating the drum for a new sequel when I have not yet received the working game I paid for. The same gent tried to tantalize me with "something exciting to reveal" about CoD, which I took to be in poor taste considering. Quote:
You say I should leave? What would you do then for constructive criticism? Not to mention reminders of your poor manners. |
#94
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Thanks Luthier and Black6 for the update. Things seem to be progressing in a positive fashion which is very exciting! Patience is a virtue, and I have no problem waiting for the new releases/updates. As with all things, it will be ready when its ready, and waiting longer for what will be years of fun flying is worth it.
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#95
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phase 1: 1 team (1 or 2 3d artists and a skinner) for 3d model production (2 if flyable) phase 2: 1 team (2 coders) for implementation into model Phase 1: 1) you choose the plane to implement. 1 week 2) you gather material on it according to the agreed standards: manuals, pictures, blueprints, translations (we're not in the '90s, there's a HUGE community out there with LOADS of information readily available) 2 to 3 weeks. (Research work can be done by everybody according to availability and collated in a shared folder subdivided into sections) 3) in the meantime 3d model design starts: 3d internal and external body, LODs and DM. 4 weeks for a single engine/6 weeks for a multi-engine. While this is going on, the skin artist works on the texturing in liaison with the 3d modellers. ongoing with 3d model. 3d model is completed, checked for bugs (possibly by another team) and passed to Phase 2. 1 week Phase 2: creation of FMs and DMs (which can happen whilst the other team is working on the 3d model) and implementation into game engine. 2 months Testing of 3d model and FM. Note that the FM can be initially tested on a 3d mock-up to optimise times. 1 to 2 months Beta testing 1 week Final fixes 2 weeks Now again pardon my lack of competence, but 6 months seem more than enough for the creation of one plane, let's not forget these guys are not doing it in their spare time, but they're steadily working on it (often on weekends apparently!) provided work is happening according to a tidy schedule without interruptions or reassignments to other duties. Last edited by Sternjaeger II; 01-27-2012 at 12:35 PM. |
#96
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![]() Thank you B6 for the update. Seems promising. |
#97
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More qualified personal or management = €€€. I am sure they will appreciate your donations.
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#99
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Exactly the reason they should not be working on a "sequel". |
#100
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I have an older PC (E8500 dually with GTX480 and 8G RAM). I have and like both titles (CLOD and ROF). I'll admit that I'm an eye-candy junky, and both are beautiful to me. The thing that catches my eye is that CLOD is closer to marrying the ground world and air world. I know it's a combat flight sim, but sometimes I am just stunned to think this, even if not overtly intended by the developers, is becoming reality. I won't preach because I lack the technical experience (just a self-taught modeler), but as you gain altitude, polys go through the roof (even with mitigation of lower LODs). That's not something FPSs have to deal with quite so drastically. When they are close to "breaking" your computer, they place a mountain or other obstruction in your way, then only load the next part of the map when you get there. In fairness, and this of course might be specific to my hardware (or lack of computer maintenance skills), CLOD's cities are much larger that ROFs, so the fact that CLOD runs more smoothly than ROF on my syatem suggests to me that some breakthroughs really have occured in CLOD. I realize the current absence of dynamic weather might be the only reason CLOD runs better for me. Still, there is a difference in scope w/regards to gound objects that suggests more has been "accomplished" than might seem on the surface.
Last edited by Buster_Dee; 01-27-2012 at 12:50 PM. |
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