Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 01-27-2012, 12:01 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

people can build a plastic model in an hour, but to do a nice job of it will take considerably longer, same goes for 3d modelling.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
  #92  
Old 01-27-2012, 12:05 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by Sutts View Post
I'm not sure some of you understand that there is only one IL2 engine - there's no such thing as working on the CloD engine or working on the BoM engine.

Fix the engine and both products immediately benefit as they both use it. That's why I have no issue at all with them working on both in tandem. Good things will spill over into CloD as development of BoM progresses.
Yes, it's neccessary to maintain the compatibility. Any other "news from sukhoi" just a speculation, and hysteria...
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
  #93  
Old 01-27-2012, 12:27 PM
J.Reb J.Reb is offline
Registered Member
 
Join Date: Dec 2010
Posts: 14
Default

Quote:
Originally Posted by Bewolf View Post
Just take your game and throw it into a bin and file it under "lesson learned". I paid 70€ for my special edition. Am I happy? No, for sure not.
Am I a destructive entitlement junkie that had to regisiter on this forum under a diferent alias just to put my pile of human digestion constantly highjacking threads here? Neither.
You are referring to me? This has been my name for 12 years, ask anyone in HL. I use no aliases.

As far as highjacking a thread, I'm not exactly sure what that is. I was merely responding to some dingbat who was beating the drum for a new sequel when I have not yet received the working game I paid for. The same gent tried to tantalize me with "something exciting to reveal" about CoD, which I took to be in poor taste considering.


Quote:
Originally Posted by Bewolf View Post
If Luthier and team require another year to get this game going, then so be it. I will then treat it as if it was only released by then and treat the current sitiuation like participating in an open beta. That is something I can live with it. If you can't, sell your copy or contact UBI for a refund and leave.
How you would view it is irrelevant. I will not be happy until the game performs as it should. If that takes another year, perhaps they need more qualified personnel or management. 2013-2006=7 years minimum they have been working on it, with an interim unsuccessful release after 6 years. It sure seems they have been floundering for a long time.

You say I should leave? What would you do then for constructive criticism? Not to mention reminders of your poor manners.
  #94  
Old 01-27-2012, 12:28 PM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

Thanks Luthier and Black6 for the update. Things seem to be progressing in a positive fashion which is very exciting! Patience is a virtue, and I have no problem waiting for the new releases/updates. As with all things, it will be ready when its ready, and waiting longer for what will be years of fun flying is worth it.
  #95  
Old 01-27-2012, 12:33 PM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by VO101_Tom View Post
At first read, the "one year work-hour" seems a lot for me too, but do not forget that the aircraft making not only for modeling. It should also be programmed to operate, which I think is much more difficult task. Each (e-a-c-h!) on-board system to understand and programming it's intact and damaged functioning. If they interact, its more complicated. This is a huge job. Especially the bomber aircrafts. I do not know the ratios, but be sure that the modeling in less time..

I agree with that SNAFU and Krupi, compared to the ROF the 3D complexity, and the CEM far better in clod (It is also true that there are flaws, no question). But IMHO the ROF CEM, FM, DM and graphic engine somewhere between the Il-2UP and Clod (yes, i had that games too)...
it just doesn't add up. Look, I am no expert in the creation of 3d models or FMs, but from what I've learned after all these years, I would structure the development process in this way:

phase 1: 1 team (1 or 2 3d artists and a skinner) for 3d model production (2 if flyable)
phase 2: 1 team (2 coders) for implementation into model

Phase 1:
1) you choose the plane to implement. 1 week
2) you gather material on it according to the agreed standards: manuals, pictures, blueprints, translations (we're not in the '90s, there's a HUGE community out there with LOADS of information readily available) 2 to 3 weeks.
(Research work can be done by everybody according to availability and collated in a shared folder subdivided into sections)
3) in the meantime 3d model design starts:

3d internal and external body, LODs and DM. 4 weeks for a single engine/6 weeks for a multi-engine.

While this is going on, the skin artist works on the texturing in liaison with the 3d modellers. ongoing with 3d model.

3d model is completed, checked for bugs (possibly by another team) and passed to Phase 2. 1 week

Phase 2:

creation of FMs and DMs (which can happen whilst the other team is working on the 3d model) and implementation into game engine. 2 months

Testing of 3d model and FM. Note that the FM can be initially tested on a 3d mock-up to optimise times. 1 to 2 months

Beta testing 1 week

Final fixes 2 weeks

Now again pardon my lack of competence, but 6 months seem more than enough for the creation of one plane, let's not forget these guys are not doing it in their spare time, but they're steadily working on it (often on weekends apparently!) provided work is happening according to a tidy schedule without interruptions or reassignments to other duties.

Last edited by Sternjaeger II; 01-27-2012 at 12:35 PM.
  #96  
Old 01-27-2012, 12:36 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by bongodriver View Post
it seems whatever Luthier does he's damned, people have been whining for updates, they get them and immediately use the opportunity do do more whining......
This thread in a nutshell.


Thank you B6 for the update. Seems promising.
  #97  
Old 01-27-2012, 12:38 PM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by J.Reb View Post
How you would view it is irrelevant. I will not be happy until the game performs as it should. If that takes another year, perhaps they need more qualified personnel or management. 2013-2006=7 years minimum they have been working on it, with an interim unsuccessful release after 6 years. It sure seems they have been floundering for a long time.

You say I should leave? What would you do then for constructive criticism? Not to mention reminders of your poor manners.
Imagine, 5 billion people on this planet are unhappy over their living conditions. What makes you stand out to make ppl notice you or take you serious?

More qualified personal or management = €€€. I am sure they will appreciate your donations.
__________________
Cheers
  #98  
Old 01-27-2012, 12:41 PM
Aer9o Aer9o is offline
Approved Member
 
Join Date: Sep 2010
Posts: 179
Default

Quote:
Originally Posted by bongodriver View Post
Oleg is gone....get over it...
sadly...have to!
  #99  
Old 01-27-2012, 12:46 PM
J.Reb J.Reb is offline
Registered Member
 
Join Date: Dec 2010
Posts: 14
Default

Quote:
Originally Posted by Bewolf View Post
Imagine, 5 billion people on this planet are unhappy over their living conditions. What makes you stand out to make ppl notice you or take you serious?
Clear your head and try again, lol.


Quote:
Originally Posted by Bewolf View Post
More qualified personal or management = €€€. I am sure they will appreciate your donations.
Exactly the reason they should not be working on a "sequel".
  #100  
Old 01-27-2012, 12:48 PM
Buster_Dee Buster_Dee is offline
Approved Member
 
Join Date: Jun 2008
Posts: 219
Default

I have an older PC (E8500 dually with GTX480 and 8G RAM). I have and like both titles (CLOD and ROF). I'll admit that I'm an eye-candy junky, and both are beautiful to me. The thing that catches my eye is that CLOD is closer to marrying the ground world and air world. I know it's a combat flight sim, but sometimes I am just stunned to think this, even if not overtly intended by the developers, is becoming reality. I won't preach because I lack the technical experience (just a self-taught modeler), but as you gain altitude, polys go through the roof (even with mitigation of lower LODs). That's not something FPSs have to deal with quite so drastically. When they are close to "breaking" your computer, they place a mountain or other obstruction in your way, then only load the next part of the map when you get there. In fairness, and this of course might be specific to my hardware (or lack of computer maintenance skills), CLOD's cities are much larger that ROFs, so the fact that CLOD runs more smoothly than ROF on my syatem suggests to me that some breakthroughs really have occured in CLOD. I realize the current absence of dynamic weather might be the only reason CLOD runs better for me. Still, there is a difference in scope w/regards to gound objects that suggests more has been "accomplished" than might seem on the surface.

Last edited by Buster_Dee; 01-27-2012 at 12:50 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.