Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 01-25-2012, 07:08 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

That we already knew. But the weather isn't turned on yet. For MP I speak.
Reply With Quote
  #2  
Old 01-25-2012, 08:09 PM
Ploughman Ploughman is offline
Approved Member
 
Join Date: Oct 2007
Location: Ceinws Escairgeiliog, Cymru
Posts: 334
Default

To be fair, most mature hedgerows in England are populated by trees. What's unrealistic about the sims depiction of the English countryside is the density and proximity of trees to road, rail and hedge. The sim depicts trees along roads as if they were the leafy avenued approache to a great house, but in reality a country road would have the trees tight onto the road edge with boughs overlapping over head.
Reply With Quote
  #3  
Old 01-25-2012, 08:12 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Indeed, a great many roads would be almost, if not completely hidden until you were on top of them.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #4  
Old 01-25-2012, 08:49 PM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

What bothers me the most with roads is that secondary texture roads, even sand roads, are wider and detailed from altitude than main ones. Also that roads don´t cut texture mapping behind them so the integration with standard terrain features is so poor. For me this looks so ugly that I usually turn roads off to have a better looking landscape.
__________________
Win 7 64
Quad core
4Gb ram
GTX 560
Reply With Quote
  #5  
Old 01-25-2012, 09:40 PM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

If you have your roads or grass set ON will it reduce your frame rate ONLY when you are low enough to see them, or globally? Meaning, if my grass and roads are set to on, and I'm flying very high or over water, will it reduce my frame rates?
Reply With Quote
  #6  
Old 01-25-2012, 08:56 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

The hedgerows don't have to be modeled to cover the roads. From a distant where you see parallel hedgerows you would know there could be a road or railroad there at times. Single hedgerows could at time indicate only the edge of a field. I like navigating to the target at treetop level so a mixture of trees and hedgerows would make navigation much easier. I realize that this isn't a priority, and is something that could be done at a later date by the community.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #7  
Old 01-25-2012, 09:04 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Something like this??

Reply With Quote
  #8  
Old 01-25-2012, 09:05 PM
Ploughman Ploughman is offline
Approved Member
 
Join Date: Oct 2007
Location: Ceinws Escairgeiliog, Cymru
Posts: 334
Default

It's been a while but the last time I flew over Kent at, I'm guessing, 20K, the most obvious feature, the very thing Chivas is referring to in terms of a navigational aid, was the line of the old Roman road from the coast (Deal?), through Canterbury, to London. It stood out like a sore thumb. It is the sort of thing that's missing from CloD.
Reply With Quote
  #9  
Old 01-25-2012, 09:55 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

Quote:
Originally Posted by Ploughman View Post
It's been a while but the last time I flew over Kent at, I'm guessing, 20K, the most obvious feature, the very thing Chivas is referring to in terms of a navigational aid, was the line of the old Roman road from the coast (Deal?), through Canterbury, to London. It stood out like a sore thumb. It is the sort of thing that's missing from CloD.
Hythe to Canterbury, its called Stone street (which is almost certainly what you saw), which is a subsidiary of Watling Street which goes from Richbourgh to the Old Kent road.

Last edited by fruitbat; 01-25-2012 at 09:58 PM.
Reply With Quote
  #10  
Old 01-25-2012, 10:13 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

I would also expect that we'd get a performance boost from replacing what could be a fairly significant proportion of the current tree coverage with hedgerows. Compared to most photos I've seen the current tree density seems excessive anyway.

Unfortunately I don't think anything is going to happen on this front. Most people aren't that interested and the devs have bigger tasks to tackle.

I hope it may be possible in future with release of SDK to maybe have some community tweaking of the map, but I recall Oleg/Luthier saying that they would keep the main map locked but allow people to mod the smaller maps or create their own small maps.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals

Last edited by kendo65; 01-25-2012 at 10:17 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.