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#1
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R@S,
(or anyone else who happens to know the answer), was the class system disabled for ver. 1.9 of the mod? I've leveled up, but every time I select "class parameters and skills" nothing gets listed to select. Matter of fact, I don't recall even selecting my class for Kurt. Only respond to this if you're feeling healthy. Rest! |
#2
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![]() Yes it was but can be re-enabled. Open up the .ini file and change the setting from 0 to 1 or vice versa. Save .ini. Requires a new game to take effect though. |
#3
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R@S,
I want to ask non-mod question for, you know new JA comes with similar system as 7.62 are you gone look for it? yeh you make very good work with 7.62 but in JA community like Bearpit or JAgalaxy to many modders work together it seems much easier to crate mod that you want to build there. I wander are you gone a look for it? |
#4
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R@S,
Would it be possible in BSM 2.0 to add something like the PO 3.5 x 21 scope for the AK's. It's kind of a Russian equivelent to the ACOG. (http://www.kremlinoptics.com/catalog..._3_5x21_p.html) Can I also put in a request for an eotech type open red dot scope for the HK mount? They would sit nicely on an MP5 or G3KA4. Just to keep you busy ![]() |
#5
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@ myte1why
post #798, page #80 |
#6
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Thanks for the answer Badbru.
Ugh. I'm not going to restart the game though to enable it. I'll just play the game "as is" till R@S releases the next version. Could someone tell me why it was disabled? Balance issues? Was it irrelevant? Too many people didn't like it, or...? |
#7
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Ok the basic training missions were fun, but after I completed them and was taken back to Santa Maria, where I accepted the mission, Paquito is nowhere to be found. I was given my gear back and went back into the bar to speak with the bartender but he has no dialog for what happened to my translator / companion?
This is annoying to say the least. The car we came in is still here WTH. So what now, and do all the extra missions, HLA, and the history of weapons, etc. do this? Headshot |
#8
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Its probably been discussed somewhere before but I havent come across it either here or on the BSM forum ,but what about Mortars? ala JA2? The trajectoral aspect of it seems to be more or less in the game with the parabolic hipshop you get with grenade launchers, but its range can be a tiny bit limited, New anims for troops would be the issue im guessing?
Needless to say BSM is amazing already ,good work thank you etc! |
#9
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@Veilrider
I'll see if Geroj feels up for it and if he can take some time away from his studies, I'd like to add the PO 3.5 x 21 scope as well. As for the EOTech with HK mount I'll ask cyr_v if we can use his, he's the one that made such things for HLA. @Kyle Thanks for your concern, I'm starting to feel better today so I think the worst is over. The reason the class and level up system is turned off by default is weird and would take too long to explain. But in the 2.0 version it will be turned on as default again. It is actually a very popular system, at least for those who has actually tried it. And now it seems like BiA will have a similar system, but not as advanced by the looks of it. ![]() @Headshot Paquito is somewhere in the sector you left him, so look around a bit more. Start by checking near the entry points. All three mini-campaigns share this quirk, any companion will stay in a random location in the sector you left them(started campaign). If you can't find them, exit the sector, travel a bit and then return, if you are lucky they might be in a spot where they are easier to find. @Loss Leader There might be mortars in the future, I think one of our Russian friends are working on it. But it's a very complex thing to add, so it's not possible to say if it will done. I might look into it as well, when I have some spare time, but then it would be moar of a tweak solution than a good one. |
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