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#1
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Another annoying example is when you have heavy bombers at high altitude and Leader is damaged. It start to lose alt and lead whole flight down low. We will do something about it.
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#2
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I was testing the AI strafing behaviour, and it seems that it just makes one strafing run, no matter the results, and gives up strafing.
The old routine, the one that made the AI get far away from the target before coming in again was not good, and maybe this could be a good time to redo the ground attack logic. I attached the test mission (I just ran it from the FMB). I tried a fighter (P-47), and a Sturmovik, with the same results.
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#3
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I'll check some of the old manuals for RL ground attack patterns and change AI if necessary. Quote:
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They can recognize the "kill" sometimes but I'll see what can be done to improve it. Quote:
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FC
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#4
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Just as it is no fun to lose all the time, it is equally boring to always win. People can choose the level they want to play against. If someone loses to the "legendary" pilots in IL2, then they don't have to feel bad as everyone lost to them in WWII also... |
#5
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You can always increase the number of foes!
Up to 32 aces together may be better than you (maybe not). ![]()
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#6
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If 'plane A' does then loose altitude, that's fine, but also if 'plane A' does not loose altitude, it can still fly with the formation, even if it is not leading it. |
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