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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 01-17-2012, 02:47 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by ATAG_Doc View Post
I think I remember them saying tbey know its out of order but there were compelling techical reasons to do it this way first.
Hopefully it will mean they can optimise the graphics engine with regard to terrain and buildings, as technically it would seem sensible to go for a theatre with a lot of water, especially since the channel gives far better FPS than London.
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  #22  
Old 01-17-2012, 03:14 PM
Ploughman Ploughman is offline
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Quite, it's a thing the level of detail a ship involves in this sim. I'm looking forward to carriers but expect it to be years before they incorporate them into what'll presumably be a great grandson of CloD. For the time being naval action seems to be too resource heavy both for the developer and the simmer.
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  #23  
Old 01-17-2012, 03:16 PM
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VO101_Tom VO101_Tom is offline
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Modelling a ship seems infinitely harder than a plane, have you seen the details on the decks of the tanker, fishing boats, Minensuchboot?
I don't think so. The ships have only exterior modell (maybe very simple interior), with primitive shapes. Lots of them, but simple objects. And dont forget, no need interior (below the damaged surface), no need programming complex engine management, DM, etc. And no need cockpit either, what is a huge work.
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  #24  
Old 01-17-2012, 03:34 PM
Force10 Force10 is offline
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I know this is outside the box here, but I really wish they would get back to the Korean war sim they were working on using this engine. WW2 has been covered quite a bit in our flight sim world, and the last sim that was dedicated to the Korean conflict was Mig Alley. Machinegun dogfights in early era jets, whats not to like! They would really have something unique and not done too often. I know there are some IL-2 mods out there that touch on this era, just nothing very complete.
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  #25  
Old 01-17-2012, 03:36 PM
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I often wonder why the BOBDG never took on the old mig alley and turn it into something similar to BOB2
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  #26  
Old 01-17-2012, 03:40 PM
Force10 Force10 is offline
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Originally Posted by bongodriver View Post
I often wonder why the BOBDG never took on the old mig alley and turn it into something similar to BOB2
+1 I have actually spent quite a bit of time getting Mig Alley to run well on my rig. It runs decent but it just is...well...ugly, and has some CTD issues.
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  #27  
Old 01-17-2012, 03:47 PM
JG53Frankyboy JG53Frankyboy is offline
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leaving the aircombat between the MiG-15 and F-86 beside, a little bit one sided this scenario, wouldnt it ??

but true, our BoB is too (never been a fan of the BoB scenario TBH )
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  #28  
Old 01-17-2012, 03:47 PM
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+1 I have actually spent quite a bit of time getting Mig Alley to run well on my rig. It runs decent but it just is...well...ugly, and has some CTD issues.
yup I did the same with the same results
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  #29  
Old 01-17-2012, 04:42 PM
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JG5_emil JG5_emil is offline
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Regarding the ships surely they could open it up to the 3D modellers who would probably jump at the chance. They could then submit their ship models for some kind of QC before they get implemented.

Oleg used to do the same and everyone wins. We get our ships and MG can carry on with expansions.
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  #30  
Old 01-17-2012, 04:52 PM
Ploughman Ploughman is offline
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I'm hoping that the release of the full range of software development kits will result in a quantum leap in the amount of content available for the CloD range. Certainly there'll be 'uneven' standards but pay-ware should be up to snuff. Luthier and Maddox Games will set the benchmark for quality and other's will be measured against it.
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