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#21
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Hopefully it will mean they can optimise the graphics engine with regard to terrain and buildings, as technically it would seem sensible to go for a theatre with a lot of water, especially since the channel gives far better FPS than London.
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#22
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Quite, it's a thing the level of detail a ship involves in this sim. I'm looking forward to carriers but expect it to be years before they incorporate them into what'll presumably be a great grandson of CloD. For the time being naval action seems to be too resource heavy both for the developer and the simmer.
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#23
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I don't think so. The ships have only exterior modell (maybe very simple interior), with primitive shapes. Lots of them, but simple objects. And dont forget, no need interior (below the damaged surface), no need programming complex engine management, DM, etc. And no need cockpit either, what is a huge work.
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#24
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I know this is outside the box here, but I really wish they would get back to the Korean war sim they were working on using this engine. WW2 has been covered quite a bit in our flight sim world, and the last sim that was dedicated to the Korean conflict was Mig Alley. Machinegun dogfights in early era jets, whats not to like! They would really have something unique and not done too often. I know there are some IL-2 mods out there that touch on this era, just nothing very complete.
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#25
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I often wonder why the BOBDG never took on the old mig alley and turn it into something similar to BOB2
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#26
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+1 I have actually spent quite a bit of time getting Mig Alley to run well on my rig. It runs decent but it just is...well...ugly, and has some CTD issues.
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#27
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leaving the aircombat between the MiG-15 and F-86 beside, a little bit one sided this scenario, wouldnt it ??
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#28
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yup I did the same with the same results
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#29
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Regarding the ships surely they could open it up to the 3D modellers who would probably jump at the chance. They could then submit their ship models for some kind of QC before they get implemented.
Oleg used to do the same and everyone wins. We get our ships and MG can carry on with expansions. |
#30
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I'm hoping that the release of the full range of software development kits will result in a quantum leap in the amount of content available for the CloD range. Certainly there'll be 'uneven' standards but pay-ware should be up to snuff. Luthier and Maddox Games will set the benchmark for quality and other's will be measured against it.
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