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#161
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Geared toward online play...
If you mean that everything necessary for a good offline campaign is broken, well then I suppose it is. |
#162
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 01-17-2012 at 04:33 PM. |
#163
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With AI support realistic missions would be possible, but let's face it - ATM CloD doesn't offer more than pointless fighter combat with a few scarce other types thrown in. Nothing that even remotely resembles historical plane rates and mission profiles. And even if the darn engine worked as it should I know people would whine about AI involvement simply because of their own little superiority complex - as if engaging other players over the Internet was any grand achievement that sets them apart. ![]() I have no probs with people liking online, tastes are different after all, but I am extremely allergic to that patronizing tone of "Why pc pilots would prefer artificial intelegence over a real dynamic human is beyond me". I don't meekly accept when people belittle me and my views simply from their own POV. |
#164
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![]() Nothing beats finding a few ATAG guys bunched up and probably having a good chin wag on the way to bomb a target in a BR20 only to be jumped 2 mins away from the target by me in a spit ![]() ![]() But I know what you mean about the problems with multiplayer but so far ATAG is ticking all the right boxes, if only they could get skins to work well ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#165
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I don't see any reason why a modern sim can't do both. In IL2, FB, PT etc I enjoyed great offline campaigns and online play.
Why does it have to one or the other with Clod ? personally I always thought Hyperlobby elevated IL2's MP to the stage that it reached with hundreds of players online. If Clod is developed with its SP element in mind but its on HL as well it should satisfy both preferences. |
#166
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#167
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Oh by the way, thanks for your early interest in the gtx580 3gb, I ended up getting one and last night I saw 2.47gb of usage as the gunner for ATAG_DOC in a 110 ![]() Last edited by ATAG_MajorBorris; 01-18-2012 at 02:03 PM. |
#168
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I get this sudden feeling reading your post that either you are me or that I'm having some kind of Tyler Durdenesque psychotic break here. Everyone pimps their server as being the exception but it's a clique thing, you're in the clique or your not. The big difference is not the people themselves, they're only human. It's the environment that favours balance over realism. People go on about how they are team players and whatever but few really are, they think that being in the server with the same letters in front of their name makes them a team. In the real deal you don't get a choice, you have to work as a team in order to survive and, until this idiotic notion of things having to be balanced gets knocked out of people, this culture will endure. People mistakenly believe that flight simulations exist to be gratifying, fair or fun, they do not, they exist to simulate flying which is inherently gratifying, often unfair but always fun. Last edited by JimmyBlonde; 01-17-2012 at 08:06 PM. |
#169
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In flightsims and Arma I'm interested in online play, but not versus humans but coops against the AI. For that a working enemy and friendly AI is paramount as it is for single player.
And so CloD sleeps on the harddrive until this is fixed alongside the radio comms. |
#170
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Realistic AI will be necessary if we ever want to recreate things like Eagle Day, which could work as a nice coop mission.
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