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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses. |
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#1
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Please JUST NO starforce.
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#2
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So I know the release date says Q2, but is that a pretty solid estimation? I think when I first read about this game it was supposed to be a 2007 release, but got pushed back.
Any clues at all of when to expect the game? I really don't have much to play right now :grumble: |
#3
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Something is starting to worry me about this game. I know it may only be done to show off more in the screenshots, but it worries me nonetheless.
I keep seeing the same hero carrying different troops. Sometimes they are even mixed and matched. Are there no faction specific heroes in this game and they are just considered neutral so they can carry and use any combination of units? One of the best parts of Hereos of Might and Magic is the choosing of a faction and using it's specific hero and units to start. If this game just gives you a generic hero and expects you to pick up different faction units along the way, I'm not sure how good that will actually be. |
#4
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Well if you look at the first KB...that's exactly how it was. In my eyes, that's the beauty of the game...I am not locked into using only specific units.
Although if my memory serves me correctly, that doesn't mean you can just mix and match *any* units. I think if you had evil units (undead) mixed with good units they would get pissy and disband. At least that's the way I remember it...been 18 years since I played ![]() |
#5
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Has it really been that long?
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#6
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It was released in 1990...
Though I probably played it a few times a couple years after it was released...so more like 15 years! Damn I feel old... |
#7
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The game looks promising, and I hope it will be a great hit. A lot of veteran (old
![]() There's some question/suggestion though : 1. If Bill Gilbert going to be the default character, what can we do to change him, will there be a customize page, to choose name, gender, portrait, race, class, alignment, etc? 2. The old King's Bounty had the concept of continents and time, will that resurface here? Do you have a specific amount of time to complete each bounty or the whole quest? 3. Will a player be able to have more than one set of army? I mean if you defeat a 'boss', his castle becomes yours, will you be able to produce the type of creatures / army he had? Or do you only can use the castle to store armies for backup or splitting (in the old game, if you had ghosts someday you can find that you had more than your leadership can handle and they went berserk on you). 4. Will there be competitor bounty hunters controlled by the computer? As a suggestion, you can have major bosses, which only the human player can defeat, but there are minor bounties, where computer opponents can collect bounties too. This could be good, to gain the bounty, you can attack the competitor and take something as prove to your employer. And the same with you, after you depleted your forces taking a bounty, a competitor hunter controlled by a computer could show and block your way. This is already too much to ask in one post ![]() Thank you. |
#8
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so if creators of this new kings bounty kept moral and/or other penalties for mixing good and evil allied craetures and avoided use of alignment specific hero,they have actually stay true to heroes (and also original KB) tradition more then ubisoft with heroes 5. |
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