![]() |
|
#1
|
|||
|
|||
![]()
I was testing the new 4.11 release in Quick Mission Builder.
I attacked 3 enemy planes, TBD-1. I got some hits to a plane that was probably the leader of the group. Smoke was coming out of the damaged plane and it started slowly losing altitude. the bug: its wingman kept following the damaged plane towards the ground and both AI planes crashed. |
#2
|
||||
|
||||
![]()
In fast vs slow, but good turner scenario (i.e. BF109 vs I16), fast planes try to do same stuff like in the video posted earlier, that results in damage or destruction of fast plane pretty quickly, as AI doesn't waste ammo anymore. It would be good if AI could choose to dive aggressively and extend, instead of all these half turns and rolls.
|
#3
|
|||
|
|||
![]()
Thanks for telling your impressions. AI is not considered as final - its just a first step done now and further tweaking is planed, where necessary. Your oppinions help much to this. But please consider also more various situations than just 1vs1, so as big furballs, different plane types (energy fighter/T&B fighter) or disadvantages in numbers. Its also important, how AI work together.
As for the video above, it seems to be an ace- (read minus ... a poor skilled ace), you know, the general skill sublevels may vary randomly.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#4
|
|||
|
|||
![]() Quote:
![]() |
#5
|
|||
|
|||
![]()
I like the new AI much better. It seems there is a chance that they panic and freeze at the controls. I was killing a lot of AI average level in the QMB, but some were puting up a good fight. So, I switched them to Veteran and the first one I fought froze up after the initial pass and I shredded him. He never moved from straight and level when I was on his 6. So I tried the same senario again. This time he was very difficult to bring down. Even hit me a few times too. I like the chance that they can panic and freeze up. That, and they don't see you coming in from 6 o'clock low too.
|
#6
|
|||
|
|||
![]() Quote:
I did the same mission: QMB at 500 m with 3 TBD-1's and everybody was an Ace. I was in an A4. Disabled the lead, he went in. Other two kept on their merry way. Took out new lead--he spun in and the last one kept going. No bug here. |
#7
|
||||
|
||||
![]() Quote:
Another annoying example is when you have heavy bombers at high altitude and Leader is damaged. It start to lose alt and lead whole flight down low. We will do something about it.
__________________
|
#8
|
|||
|
|||
![]()
I was testing the AI strafing behaviour, and it seems that it just makes one strafing run, no matter the results, and gives up strafing.
The old routine, the one that made the AI get far away from the target before coming in again was not good, and maybe this could be a good time to redo the ground attack logic. I attached the test mission (I just ran it from the FMB). I tried a fighter (P-47), and a Sturmovik, with the same results.
__________________
![]() |
#9
|
|||||||
|
|||||||
![]() Quote:
I'll check some of the old manuals for RL ground attack patterns and change AI if necessary. Quote:
![]() Quote:
They can recognize the "kill" sometimes but I'll see what can be done to improve it. Quote:
Quote:
Quote:
![]() Quote:
FC
__________________
|
#10
|
|||
|
|||
![]() Quote:
Just as it is no fun to lose all the time, it is equally boring to always win. People can choose the level they want to play against. If someone loses to the "legendary" pilots in IL2, then they don't have to feel bad as everyone lost to them in WWII also... |
![]() |
|
|