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#1
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The AI behaviour is definately different... I have only managed a few dogfights, but how refreshing is was to close in on a AI's six and he did NOT barrelroll diving to deck.... he actually made a chandelle!! The Soviet heavier are fantastic and CEM refreshing... wil find out eventually if it is harder than in CoD thank you for great effort Last edited by F19_Klunk; 01-13-2012 at 09:03 PM. |
#2
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Thank you (also) for the less obvious things like the new default skins, which finally made the a/c on the ground look good, and the variety of company-sized columns of armor and vehicles. Hs 123 is beautiful.
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#3
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Downloaded and installed into my vanilla 4.10.1 last night. Flew for about an hour before having to go to bed and all seemed great! Can't wait to get off work and try out some campaigns and watch this shine!
Great Work TD! |
#4
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Too many to name, really.
Deservedly, a million people will mention the AI improvements, and the positive comments are merited. Changes the game in a big way. The new Eastern Front skins are lovely. Not only do they look great, but for the Luftwaffe the attention to detail of the skins is consistent from one type to another, and also through several different planes of a series production type. It doesn't look like twelve different artists did the skins, and they all look like they belong to the same group, without being identical. I can't tell you how important that is, to have that kind of consistency with the default skins. In particular, there is no analogy to help describe how badly the Ju-52, Fi-156, and the Fw-189 needed new skins; they were ancient, since the Forgotten Battles days. Bravo to those involved! The inclusion of the old TBD, even if it is AI only. At last the early war US Navy carrier decks are now complete. And boy, does it gook great! Flew around in the IL-4 and Pe-8. Can't be helped but to be mightily impressed by work put into the cockpits of these machines, and by the Pe-8's overall makeover. As many others have said, they are indeed works of art. The improved, appropriately indicating engine instruments (of the planes that I've flown thus far). I've flown without the HUD indications for years, and I can't tell you how nice it is to finally, finally have properly indicating engine instruments again. Thank you! The 5DoF head movement for even us non-Track-IR, "mouse head" users (and the associated cockpit fixes - I-153, etc.). Can even hit a button to enable sticking the head out the side of the cockpit a little bit - though, perhaps not as far as I'd like - while taxiing. Very thoughtful implementation, and very much appreciated. The new head buffeting effects are cool, too, especially at the moment of recovering from a stall or spin. Quite a jarring experience! Man, I could go on, but I have things to do, so I gotta stop. ![]() Last edited by Treetop64; 01-13-2012 at 10:51 PM. |
#5
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as yet....
1. NO CTD's!!! 2. Enjoy the extra hard work you now need on surviving. I ran a QMB of 4 Mk IXe Spits against 4 Fw 190A5's. Within 30 seconds of the action I had my backside handed to me, with the AI set at Veteran. Love the work guys.
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Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
#6
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No more magic carpet rides for the AI! Really! They actually no longer do their UFO climb into the stratosphere and suck all the fun out of offline flying.
![]() Apart from waving goodbye to Mr Magic Carpet they also seem to be much more competent all round. and 6DoF!! I'm impressed. |
#7
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Thanks TD for keeping our sim alive. No problems at all so far.
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#8
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Loving the AI! Just overshot an I16 and bled too much energy bouncing from high, so had him open up at 400 or so meters. Went inverted and rolled over and he couldnt keep up with me once I had accelerated a bit in a dive. By the time I pulled up at a few hundred meters with friends en route, he was over a kilometer and a half away and desperately trying to catch me, before breaking off for another target once he fell behind 2km.
Loving this sim! ![]() |
#9
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My training mission is either me against a duo or a quartet of aces.
For the first time since Il2 exist I have now to engage the wingmen in the same time as their leader. They behave realistically now trying to nail you for real ! At ace level their attack feel somewhat too much coordinated but ace they are isn't it ![]() Waiting for our beloved server to do the switch that we can see how it impart online play. Thx to TD team. Hats off ! |
#10
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The 6dof feels like the best thing to have happened to il2 since it came out. When an enemy moves behind the broad girders of my Bf109 canopy, instead of losing him, I simply move my head a few inches and keep him in sight. So simple, but it's a beautiful and wondrous thing
![]() I don't even have TIR, but using the mouse to look and a hat-switch for the head movement works perfectly. The new eye-position camera movement is a great improvement on it's own, and feels more natural than the old version. The new AI routines are brilliant, enough said. Using Static Aircraft as spawn-points, and leaving your aircraft where you park it - fantastic ideas, I never would have imagined that to be possible. I don't suppose there is any way to use custom skins on the statics? The option to only allow externals while you are on the ground is very welcome, and I'm sure many will say long overdue, though now we have 6dof, it's perhaps less necessary than it used to be ![]() Overall, superb and then some. I thank all of you who have put so much time and effort into it! |
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