Quote:
Originally Posted by koivis
Actually, the time varies from plane to plane and is between 1 and 10 minutes. The opposite end being the MiG-3 and most US radial engine planes. This being said, this is still very much the way it works (as of 4.10.1m). The only addition in 4.10 is the small random reliability feature. For example, last week in Il-2 Air Racing this feature hit me twice. First, with Pe-2 I certainly returned to "engine: normal" within the time, and just after the next overheat message, the left engine "fried". In the LaGG-3 race, my engine fried right after start, no overheat message ever appeared.
Also, mostly because of this feature, the fastest way to get from point a to b, is not avoiding the overheat message. Just as WTE_Galway said, you have to cool the engine at lower power, and when returning to normal, put it back to full power... and repeat.
The 4.11 patch, however, will completely remove the concept of "overheat time". Instead, the condition of the engine will depend on the various temperatures (cylinder, oil, water).
|
Interesting.
yeah ... the 6 minutes was relating to the 109 which seemed to go roughly 6 minutes in overheat before damage occurred.
Did the Mig 3 really only last 1 minute in overheat ? That would be really annoying.
Naturally the whole thing is rather simplified. In real life the 1710 Allisons in the p38 fried the turbochargers well before engine overheat occurred for example. However there is a limit to how much detail its practical to model into a game.