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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #281  
Old 01-03-2012, 04:56 PM
heloguy heloguy is offline
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Quote:
Originally Posted by Al Schlageter View Post

Definitely from The Last Crusade. Strike this one from the record.
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  #282  
Old 01-05-2012, 01:12 PM
wildwillie wildwillie is offline
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Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

Code:
[20:24:01]	16>[20:26:27]	Chat: RAF238thWildWillie: 	sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55]	Chat: BlitzPig_EL: 	Glad I missed it...
[20:27:14]	Server: BlitzPig_EL returned to base.
[20:27:29]	Chat: RAF238thWildWillie: 	yes it happened around 5:30 during a mission change
[20:27:43]	Chat: RAF238thWildWillie: 	shame there were 39 in at one point this afternoon
[20:28:35]	Chat: BlitzPig_EL: 	Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01]	Server: RAF238thWildWillie is safe on the ground.
[20:29:23]	Chat: RAF238thWildWillie: 	same just happened to me
[20:29:35]	Chat: RAF238thWildWillie: 	cc2
[20:29:46]	Server: RAF238thWildWillie has left the server.
[20:30:24]	Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24]	Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24]	Server: AI in a Bf 110 C-7 () collided with terrain.
As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie
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  #283  
Old 01-10-2012, 08:55 PM
wildwillie wildwillie is offline
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Here is an error message that repeated itself for about 1 hour on our Server log.

Code:
[12:19:03]	=================================================
[12:19:03]	System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
[12:19:03]	Parameter name: index
[12:19:03]	
[12:19:03]	Server stack trace: 
[12:19:03]	   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
[12:19:03]	   at maddox.game.world.Strategy.GetEnemyAirGroupIDs(Player player)
[12:19:03]	   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[12:19:03]	   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[12:19:03]	
[12:19:03]	Exception rethrown at [0]: 
[12:19:03]	   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[12:19:03]	   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[12:19:03]	   at maddox.game.IBattle.GetEnemyAirGroupIDs(Player player)
[12:19:03]	   at maddox.game.GameDef.battleGetEnemyAirGroupIDs(Player player)
[12:19:03]	   at rCHuABc4H9R25xoZ2rS.gwP5Oxc9GIHdhmTmZwt.EkcJhCuZRP2()
[12:19:03]	   at j2Oi368sT48xkPNe2h5.jIKWgB8qAeO1lM0plCB.kS01PhSet5()
[12:19:03]	   at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.uwsMcYXxecTHuaEfVM1f(Object )
[12:19:03]	   at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.5Mr9aL4yCNt(Boolean )
[12:19:03]	   at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.DFd9arQH8PO()
[12:19:03]	   at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh27g1Z9hCmya(Object )
[12:19:03]	   at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755B(Boolean , Boolean )
[12:19:03]	=================================================
[12:19:03]
Same message repeated over and over.
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  #284  
Old 01-12-2012, 02:26 PM
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FS~Lewis FS~Lewis is offline
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This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.

On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture....

In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing..




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  #285  
Old 01-14-2012, 06:55 PM
wildwillie wildwillie is offline
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Another Crash today. Just when I started my bomb run

dump attached.
Attached Files
File Type: zip 14_01_12__14_51_38_5220_500.zip (255.3 KB, 2 views)
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  #286  
Old 01-15-2012, 02:23 AM
salmo salmo is offline
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Quote:
Originally Posted by wildwillie View Post
Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

Code:
[20:24:01]	16>[20:26:27]	Chat: RAF238thWildWillie: 	sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55]	Chat: BlitzPig_EL: 	Glad I missed it...
[20:27:14]	Server: BlitzPig_EL returned to base.
[20:27:29]	Chat: RAF238thWildWillie: 	yes it happened around 5:30 during a mission change
[20:27:43]	Chat: RAF238thWildWillie: 	shame there were 39 in at one point this afternoon
[20:28:35]	Chat: BlitzPig_EL: 	Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01]	Server: RAF238thWildWillie is safe on the ground.
[20:29:23]	Chat: RAF238thWildWillie: 	same just happened to me
[20:29:35]	Chat: RAF238thWildWillie: 	cc2
[20:29:46]	Server: RAF238thWildWillie has left the server.
[20:30:24]	Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24]	Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24]	Server: AI in a Bf 110 C-7 () collided with terrain.
As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie
The AUS_Nations@War server has also experienced the same issue. I don't have server log, but we often see Ai's in their apparent spawn points either with wheel down & rocking forwards & backwards as though having an epileptic seizure, or with wheels up & prop(s) spinning madly in the dirt.
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  #287  
Old 01-15-2012, 10:11 AM
GraveyardJimmy GraveyardJimmy is offline
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Smoke effects are far more of a resource hog than they should be. I get a steady 40+fps a lot of the time, but when dust flies up on takeoff, bombs explode or when smoke come from an aircraft or cannon fires, my fps drops rock bottom. If I move the view away from the effects it shoots up again.

Strangely, there is little change if I put it to low and high effects seem to give more FPS than medium. I think this all needs sorting out.
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  #288  
Old 01-15-2012, 10:30 AM
salmo salmo is offline
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On AUS_Nations@war server tonight, a player in a tigermoth was making a left hand bank & his plane diappeared out from under him. He was left in the hand in the air ina stationary position with a lockup. Also, when viewing other planes via external views, the camera will loose the plane after about 5 minutes of tracking. ie the plane being viewed remains in-game but is lost on the camera view.

When will the fun ever end
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  #289  
Old 01-27-2012, 07:41 AM
Flanker35M Flanker35M is offline
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S!

Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug?
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  #290  
Old 01-27-2012, 08:18 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by FS~Lewis View Post
This bug I witness


You get the same thing in the Bf109 and Bf110 when you land. On the 109 its the lower guages and in the 110 the area is allot bigger.
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