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#281
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Definitely from The Last Crusade. Strike this one from the record.
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Asus PZ877-V Intel i3770k Nvidia GTX 980 8gb RAM Windows 10 x64 |
#282
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Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:
Code:
[20:24:01] 16>[20:26:27] Chat: RAF238thWildWillie: sorry about the server crash earlier today... still a few bugs in my commander p [20:26:55] Chat: BlitzPig_EL: Glad I missed it... [20:27:14] Server: BlitzPig_EL returned to base. [20:27:29] Chat: RAF238thWildWillie: yes it happened around 5:30 during a mission change [20:27:43] Chat: RAF238thWildWillie: shame there were 39 in at one point this afternoon [20:28:35] Chat: BlitzPig_EL: Hmmm... I was flying just now at 1000ft, then magically I was in the ground [20:29:01] Server: RAF238thWildWillie is safe on the ground. [20:29:23] Chat: RAF238thWildWillie: same just happened to me [20:29:35] Chat: RAF238thWildWillie: cc2 [20:29:46] Server: RAF238thWildWillie has left the server. [20:30:24] Server: Pilot of a Bf 110 C-7 () (AI) was killed. [20:30:24] Server: Gunner of a Bf 110 C-7 () (AI) was killed. [20:30:24] Server: AI in a Bf 110 C-7 () collided with terrain. RAF238thWildWillie |
#283
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Here is an error message that repeated itself for about 1 hour on our Server log.
Code:
[12:19:03] ================================================= [12:19:03] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. [12:19:03] Parameter name: index [12:19:03] [12:19:03] Server stack trace: [12:19:03] at System.ThrowHelper.ThrowArgumentOutOfRangeException() [12:19:03] at maddox.game.world.Strategy.GetEnemyAirGroupIDs(Player player) [12:19:03] at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) [12:19:03] at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) [12:19:03] [12:19:03] Exception rethrown at [0]: [12:19:03] at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) [12:19:03] at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) [12:19:03] at maddox.game.IBattle.GetEnemyAirGroupIDs(Player player) [12:19:03] at maddox.game.GameDef.battleGetEnemyAirGroupIDs(Player player) [12:19:03] at rCHuABc4H9R25xoZ2rS.gwP5Oxc9GIHdhmTmZwt.EkcJhCuZRP2() [12:19:03] at j2Oi368sT48xkPNe2h5.jIKWgB8qAeO1lM0plCB.kS01PhSet5() [12:19:03] at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.uwsMcYXxecTHuaEfVM1f(Object ) [12:19:03] at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.5Mr9aL4yCNt(Boolean ) [12:19:03] at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.DFd9arQH8PO() [12:19:03] at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh27g1Z9hCmya(Object ) [12:19:03] at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755B(Boolean , Boolean ) [12:19:03] ================================================= [12:19:03] |
#284
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This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.
On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture.... In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing.. ![]() ![]()
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![]() CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard Cooler: OcUK H2 Flo Extreme Cooler RAM: 8GB (2x4GB) DDR3 Dual Channel Kit Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR Microsoft Sidewinder II ForceFeedback Joystick Saitek X36 Throttle(completely modified) |
#285
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Another Crash today. Just when I started my bomb run
dump attached. |
#286
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#287
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Smoke effects are far more of a resource hog than they should be. I get a steady 40+fps a lot of the time, but when dust flies up on takeoff, bombs explode or when smoke come from an aircraft or cannon fires, my fps drops rock bottom. If I move the view away from the effects it shoots up again.
Strangely, there is little change if I put it to low and high effects seem to give more FPS than medium. I think this all needs sorting out. |
#288
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On AUS_Nations@war server tonight, a player in a tigermoth was making a left hand bank & his plane diappeared out from under him. He was left in the hand in the air ina stationary position with a lockup. Also, when viewing other planes via external views, the camera will loose the plane after about 5 minutes of tracking. ie the plane being viewed remains in-game but is lost on the camera view.
When will the fun ever end ![]()
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#289
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S!
Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug? |
#290
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![]() You get the same thing in the Bf109 and Bf110 when you land. On the 109 its the lower guages and in the 110 the area is allot bigger. |
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