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#71
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i know it is getting boring to refer devs to BoB2 but in that sim you can still get a good ten to 15 min furball with the ai even when they are on limited fuel and ammo because they don't blow the whole wad in one or two hosepipe bursts like in CoD. You don't even need to make it as sophisticated as Buddye proposes to start with, what about One line of code that means Ai max firing time = 2 seconds, pause 5 seconds Also the ai will attack single aircraft units, if they have already been 'triggered'... I created a mission with fighters escorting one bomber, the enemy fighters engaged the fighters first and they also attacked the bomber. But if i take the fighters out of the mission, they do not engage the bomber! I actually think there is a simple piece of guidance to the devs about how to identify the ia issues...play the game yourselves! Instead of spending all day with your heads in the code, spend just one day playing your own game! You wont need us to show you what is wrong, it is so very obvious when you play. Then, get Buddye in to fix it ![]() |
#72
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I think the general concensus is that ai like BoB2 WoV would be absolutely fine thank you. I hope Budeye would be prepared to contribute his expertise to CoD. Paying for his input would put the series in good stead for years to come.
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#73
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Good suggestions in the other points of your post. This last one is fixable currently:
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Alt-click on it to select it, right click to get the pop-up menu and select options. There you can enable the borders (which are needed to drag and resize) and title bar (which is needed to drag and move). When you are happy with the placement, you can just make the borders and title bar invisible again, or leave it as it is. Hope it helps. |
#74
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Quote below from upcoming Team Diadolos 4.11 patch manual (see thread HERE). If TD can do it, and since COD was supposed to be the "next stage in sim development" , I wonder why COD started with such poor Ai ? My request to the COD dev's is impliment more human-like Ai performance such as the many points indicated below.
AI IMPROVEMENTS AI routines in 4.11 have been modified extensively in order to introduce several limitations that human pilot would experience. Below is a list of things player can expect to see in 4.11:
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 01-08-2012 at 05:42 AM. |
#75
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Suggested improvement: Replace Alt-Click requirement for info window activation with Double-Click
Detailed description: See Above Proposed benefits: It now requires two hands to manipulate the info boxes. This is cumbersome & counter-intuitive to say the least. If something in a chat or server messages window is missed BOTH hands must leave the controls just to scroll up. Also, depending on the aircraft, it is sometimes necessary to move the info boxes around. --Outlaw. |
#76
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Control lag:
- I have been able to reproduce the lag to an extent on every computer I've tested (only 3) when FPS drops to medium levels. If you are just flying around with 60+FPS when you test it's impossible to notice. - In this video: I tried to capture the seemingly low update of the control. It's not that easy to note on the video but you should be able to see how the stick's position is only updated about 5-10 times per second or something like that although everything else is smooth. This doesn't necessarily have anything to do with the actual update, but I suggest you give the users the option to set poll rate for controllers in order to troubleshoot this aspect of the control lag issue. |
#77
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Error description: Lead plane in an AI group doesnt bank at the same angle to the rest of the group but follows the same flight path.
Details: If you watch any mission with a group of AI aircraft, one plane, usually the leader I think, is always banking at a much shallower angle than the rest of the group, yet still follows the same collective flight path. I think this also happens if you switch your plane to autopilot, the rest of your group/squadron will be banking as they turn at what looks to be the correct angle, but your own plane, under the autopilot, will be banking far less in the turn, yet still keeping in formation. Can it be consistently reproduced?: yes watch any mission with a group of ai planes, or your own on autopilot in a group Screenshot or video: Difficult to see unless at full screen res in this shot, the plane second from right is hardly banking compared with the rest of the group: http://steamcommunity.com/profiles/7...656?tab=public OS, system specs: see below.
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 Last edited by Zappatime; 01-10-2012 at 05:25 PM. |
#78
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Suggested improvement: AI should stop firing at Planes if they are on heavy fire
Detailed description: No Pilot would have vasted ammo on a plane that is burning and it´s clear that it won´t "make it" (home). Proposed benefits: More Realistic Gameplay
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#79
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I thank everyone who responded to our request for help!
The list of your suggestions was given to Ilya Shevchenko today. All new suggestions and bug reports fall into the list of number 2. Thank you! |
#80
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@ Black Six: this list ist going to be opened soon? Or is there already one?
One more: Suggested Improvement: Give the player the opportunity to warn his commerade. As it is now, I often meet the situation that I see it comming that one of my AI-commerades ist going to be shot down but the AI-Commerade doesn´t recognize the enemy on his 6. Due to this I lose my wingman who is protecting me...
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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