well, im not sure why this is tending to the "leave it alone".
As with many things thsi sim is related to "options". One may choose to take a bomb i ntheir sortie. one may chosoe to take incendiarys, and another may choose to fly half a fuel depot. this is nice, i like it, but there is a time and a place for everithing.
But then again, options make the game somewhat arcadish to an extreme. as a radical example, let me just say some people think all planes should be availabe to all teams. thats ok in a all dogfight server like Grijos. but who would want to fly in Repka if such choices were available?
my point is, there will be a time where we , players who seek realism, will want it to be there, and we will not want it to be spoiled by someone who wants to simple pick the best combo.
i believe mission builders should have the option to "limit fuel, limit ammo, limit bombs etc" so more complex and realsitic scenarios could be created.
Hipothecly, if i flew a SEOW campaign i would like to see enforced a 100% fuel take off + "you can only chosoe this 2 possible ammo loadouts."
Im not saying this should be aplied to every ocasion, i jsut want the option for it ot be there, so if the need comes its there. Putting it on dogfight air quake servers would be a overuse of this feature, and most people are looking in that scenario.
well, that said, cheers.
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