![]() |
#721
|
|||
|
|||
![]()
Hello everybody!
Until now I have the feeling you guys in 1C are really paying attention to the learning curve the players of this kind of games have to go through to really be able to enjoy them. I think this is the only way to ensure a future for the combat sim community. I had read about the not so complex engine management procedures, mix, pith control, the fantastic Tiger Moth... but what about gunnery? From my experience, to master gunnery is one of the most difficult and sometimes frustrating experiences that I had to deal with in this game. Are you planning to implement some kind of option, feature (more elaborate that the arcade mode on IL2) to help with gunnery? Waiting has not ever been so sweet. Looking forward for BOB, enjoying every minute in Il2. Regards, Solrac. Last edited by Solrac; 03-12-2008 at 12:16 PM. |
#722
|
|||
|
|||
![]()
4.09 has work started on the on server application yet?
|
#723
|
|||
|
|||
![]()
Oleg, what is going on with 4.09 ?? what is the delay ?
|
#724
|
|||
|
|||
![]()
When we will have window to complete 4.09. It may happen only when we will finish one of our milestones for BoB. Currently all are too busy.
|
#725
|
|||
|
|||
![]()
thanks for the updates on SOW:BoB Oleg!
|
#726
|
|||
|
|||
![]() Quote:
|
#727
|
|||
|
|||
![]() Quote:
|
#728
|
|||
|
|||
![]()
There are enough people that aided to the IL2-Series for years and several of them have real plane flying experience. It's not about numbers of post in the forums, but knowledge what has to be done.
|
#729
|
|||
|
|||
![]() Quote:
How did the Il2 beta go? |
#730
|
|||
|
|||
![]() Quote:
As much fun as it sometimes might be, it's not at all like playing the game while everybody else has to wait. Sometimes you get builds that are so buggy you can reinstall the game each time you start it up and then it crashes and you can start all over again. Sometimes you sit hours about forums and INI-files to get it working. And then there's nothing like "let's play and have fun." Usually you are on Teamspeak with other people, you try to find bugs and exploits, ask other people to test things and see if it was just an incident or if it really is a bug you can reproduce, then you got to document, take screenshots and grab videos, etc. Sometimes you just stand there for hours shooting weapons at different objects and other players under exact reproducable circumstances to test weapons balancing and hitzones. I can imagine that it is pretty much the same in the flightsim-business - if not even harder. |
![]() |
|
|